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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

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  #1  
Old 09-28-2010, 05:24 AM
BB Shockwave BB Shockwave is offline
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I think you only need to worry about Orc Blood Shamans (the title is wrong, it's not Goblins) if there are other stacks of Shaman in the group. Only Blood and regular Shaman increase the adrenaline level of other orc stacks when attacking. Killing a troop does not matter, even one spirit strike or ghost axe attack from a shaman raises the adrenaline level of other shaman, meaning they'll do more damage with this skill next time. But, that won't happen until 2-3 more turns, until which time you can disable or kill them.
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Old 09-28-2010, 07:51 AM
Liger Liger is offline
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I agree, Goblin shamans with 3 x astral attack and normal attack is too much for 3lvl unit. As said before astral attack is not so powerfull in low stack but when there are lots of them, they can kill huge amount of units

And I think orcs are overall too powerfull now. Yes of course it good to have more challenge but how about balance between races?
Ex. Veteran orc...I personally havent used them but as enemy they were tough and their "counterattack" ability made them good tank when they come close. And what I have read form AP forums, many used them like tank and it worked very well. But now they can even avoid hits

So orcs have now super astral attacks, goblins can poison, tanks can avoid hits etc... but what other races have?
Ex. Humans have some crappy favorite enemy ability. Yeah it gives at least some bonus, but it is tricky to get good enemy unit to be "favorite enemy"
and it is against one unit, orcs can use universally their "super abilities"

And as I said, its good to have some challenge but its balance between races wich Im whining about

Last edited by Liger; 09-28-2010 at 08:00 AM.
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  #3  
Old 09-28-2010, 11:30 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by BB Shockwave View Post
I think you only need to worry about Orc Blood Shamans (the title is wrong, it's not Goblins) if there are other stacks of Shaman in the group. Only Blood and regular Shaman increase the adrenaline level of other orc stacks when attacking. Killing a troop does not matter, even one spirit strike or ghost axe attack from a shaman raises the adrenaline level of other shaman, meaning they'll do more damage with this skill next time. But, that won't happen until 2-3 more turns, until which time you can disable or kill them.
It is all bad. All bad.

Either original orc Shaman and/or blood orc shaman give you default adrenaline. So a lot of my battles, they are already at adrenaline level 2 by the time we start.

Level 3 Goblin Shamans ARE just as bad. That said, Blood orc shaman are super bad too.

They can do the astral attack, and heaven forbid if you feed them a single summon unit to tank.

They can then do Power of the Horde which is proportional to the number of orc units they have.... (and possibly goblin too). Thankfully that is magical damage.
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Old 09-28-2010, 05:19 PM
BB Shockwave BB Shockwave is offline
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Well, frankly I think regular Orc Shaman were very deadly in AP and The Legend too. I know, I used them. If I faced any, I tried to have them Magic Shackled, if more stacks, then all of them. They are as bad as Demonesses - if you meet those, magic shackles are a must, otherwise they will teleport your shooters into their midst.
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Old 09-28-2010, 05:51 PM
ckdamascus ckdamascus is offline
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Originally Posted by BB Shockwave View Post
Well, frankly I think regular Orc Shaman were very deadly in AP and The Legend too. I know, I used them. If I faced any, I tried to have them Magic Shackled, if more stacks, then all of them. They are as bad as Demonesses - if you meet those, magic shackles are a must, otherwise they will teleport your shooters into their midst.
Yup. Totally agreed. I hated seeing those dancing axes. Although, now with the magical cape and crown, most of my units achieve nearly 95% magic resistance, which makes the shaman far less scary.

You could say, the blood shaman are the new old shamans. I shackle those guys or make sure I have 75% astral resistance.

Oh yeah, those demonesses are super deadly. I usually shackle them, but since I use rune mages, they really aren't doing much by teleporting them back to the enemy lines anymore. They were a nightmare for my pure warrior range build back in AP.

What sucks is when you don't have enough leadership to shackle that huge stack... poo.

I'd have to say though, magic shackles is up there in the "must use/must have" spell.

I use it a lot against those stupid goblin shamans.
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