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#301
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so making the game in 32 bit allows it to run on both 32 and 64 bit machines and is a logical choice. if they had made it exclusively for 64 bit then 80% of people couldnt run it on current pc's Last edited by zapatista; 09-27-2010 at 05:25 PM. |
#302
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Oleg,
with you finalizing the features included in the release now, will there at least be one drivable ground vehicle in the initial release of BoB, so it can be seen/used as a "proof of concept" for further developers and addon makers (both free and commercial) thanks |
#303
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Second we don't need to produce two versions. We must have just one that will run on any modern PC using its advantages more or less. |
#304
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![]() When can we pre-order!!??!!! |
#305
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We need a time to prepare tools, etc after release of BoB. We can't do it simultaniously due to fact that our team isn't big. And some small example for you... 3D vision TV is just 0,08% of the marklet of TV for the last year. But a lot of talks about 3D TV. Last edited by Oleg Maddox; 09-27-2010 at 05:49 PM. |
#306
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Oleg, did you see my question about barricaded fields? We both discussed this a year or so ago, but I was wondering if you ever had the chance to look into it...?
It could certainly be easily implemented into the campaign, couldn't it? |
#307
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#308
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#309
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Will a human pilot in an on-line game be able to select a group of AI bombers to take off with him and follow his commands to the target and divert to another target if directed by that player. And if the human pilot is killed will the flight carry on to its last directed target.
Thanks Oleg |
#310
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Last edited by Oleg Maddox; 09-27-2010 at 06:02 PM. |
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