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IL-2 Sturmovik The famous combat flight simulator.

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  #91  
Old 09-24-2010, 02:06 PM
Freycinet Freycinet is offline
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Originally Posted by =WF=RAW View Post
as i noticed - here is same serial number on any MG inside Heinkel.
and the different numbers on tanks...
seems to me better be to swap such things, because we will often inside airplanes and rarely observe numbers on ground targets
Absolutely, I cannot believe they overlooked such a glaring mistake. Let's delay this baby for 3 months while we get individual serial numbers for all machine guns.
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  #92  
Old 09-24-2010, 02:14 PM
Hecke
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Oleg, please tell us who the publisher is.
It's time now for an ingame video if you are really that close to release and want to make some serious money. Should be the publishers interest, too.
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  #93  
Old 09-24-2010, 02:30 PM
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mungee mungee is offline
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Erm... That's a Hurricane, Mungee!!
These shots show things really coming together. The light and shadow in the game has impressed me from the word go, but the red glow from the cockpit lights and the detail of the gunner stations are the kind of thing that will really add to the immersive qualities of the Sim.
Excellent.
Ooooops! Yes, it's a Hurricane indeed - what was it called, "the Battle of Barking Creek"? I could be a prime candidate. Hehe!
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  #94  
Old 09-24-2010, 02:33 PM
Blackdog_kt Blackdog_kt is offline
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I can't say to other people what is important and what isn't, everyone has their own preferences.

What i would like to see however is some balance in it all. Nitpicking members and rivet coutners are a valuable resource, believe it or not. They will spot the mistakes first and they will campaign to get them fixed. They should be allowed to say their piece. On the other hand, i don't expect small details to take precedence over bigger ones.

For example, i too saw the duplicated serial numbers on the guns, it's hard to miss since it's stamped on such a prominent part of the gun. However, this won't break the game for me. What would break the game then?

Well, if we only had 4 flyable aircraft and less than 10 in total, that would break the game because they would be insufficient to render the battle of Britain accurately, but luckily we'll be getting more than 10 flyables and who knows how much more AI.

If we didn't have ground units to populate the environment, that would break the game for me because the game's world would be lifeless. However, for months and years during past development updates all we saw was ground vehicles, flak batteries, sound spotting stations and ships. The game world seems to be bursting at the seams with "supporting actors". So, no harm done there either.

If we didn't have an evolution and a step-up from IL2 in FM, DM, aircraft systems modelling and support for the interfaces to control them, i would be seriously disappointed. But, we've been told we're getting all of that, so this is also covered.

What about the small details then? I won't lie, i'd like to see every little bit. It's just that it won't ruin the experience for me if the trim tabs are a bit bigger or the serial numbers on the guns are all the same. I still consider them very important details, just not game breaking. That doesn't mean i don't welcome it when people spot the small mistakes here and there.

I think the best course of action would be to separate our requests into categories. If the guns don't fire under the player's control then we have a top priority issue. If they work fine, are modelled correctly and they only need a few details to touch up, it's something that can be done in a patch.

In any case, it seems like it won't be too long until this baby hits the shelves, so we're about to get hands-on experience at last.

Oh boy, that's when the real whining will commence:
"My plane handles so weird compared to IL2, i wanted more realism but now i can't fly, where does all this torque come from?"
"My engine keeps quitting, what did i do wrong?"
"My guns won't fire when i fly at high altitudes, what's wrong with them?"

Not to mention the FM debates...sometimes i feel sorry for the development team
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  #95  
Old 09-24-2010, 02:43 PM
arjisme arjisme is offline
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Really impressive update! Especially Oleg's update commentary!!

One question about the ground vehicles: will they leave tracks/ruts in fields when they drive through them? The vehicle shots look terrific, but they all look like they were placed their by the hand of God (i.e. Oleg ).

This is a game breaker (NOT!! <pokes at Blackdog>).
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  #96  
Old 09-24-2010, 02:46 PM
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Tacoma74 Tacoma74 is offline
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I'm really liking that last shot of the in cockpit at night. It really shows the capability of the new lighting system i think. Can't wait to see it all in action! I don't think I've been this anxious in my whole life... Feels like I'm 5 again looking forward for Christmas to come around haha
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  #97  
Old 09-24-2010, 02:51 PM
kestrel79 kestrel79 is offline
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Oleg,

We all want to support you and your team with as much cash as possible so we can enjoy the SOW series for many, many, years to come.

I hope your publisher can release a "Special Edition" that is a few more bucks and includes a few more flyable planes or something like that.

Great news and I can't wait to fly your new sim.
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  #98  
Old 09-24-2010, 02:52 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Blackdog_kt View Post
In any case, it seems like it won't be too long until this baby hits the shelves, so we're about to get hands-on experience at last.

Oh boy, that's when the real whining will commence:
"My plane handles so weird compared to IL2, i wanted more realism but now i can't fly, where does all this torque come from?"
"My engine keeps quitting, what did i do wrong?"
"My guns won't fire when i fly at high altitudes, what's wrong with them?"

Not to mention the FM debates...sometimes i feel sorry for the development team
My thoughts exactly. I wonder how many people will complain about flying realistic distances and altitudes? And not being able to find the enemy?
Mr Maddox has always stressed the 'Sim' not the 'Game'.
Mind you, I'm sure we'll be able to set it to our own requirements. After all, the developers won't wish to put off potential buyers new to the flight sim world.
Frozen guns hadn't occured to me though. I wonder?
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  #99  
Old 09-24-2010, 02:59 PM
Schallmoser Schallmoser is offline
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Arjisme, there is a screenshot that shows some tracks in the field. However I'm not sure if that option is still in the game.

take a look:


cheers
Schallmoser

PS: foobar, I'm doing it again - direct link to your site. Entschuldigung

Last edited by Schallmoser; 09-24-2010 at 03:01 PM.
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  #100  
Old 09-24-2010, 03:09 PM
thesean thesean is offline
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Probably the best set of screens I have seen yet. Amazing work. They look good enough to eat!
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