Quote:
Originally Posted by Dutch_851
This is an interesting debate. I know I've said it before somewhere, but I never use tailwheel lock unless taking off from a busy carrier, and even then find it a bit awkward when the tail lifts so it no longer functions.
I find it much better to leave it unlocked so you have full rudder control from the word go.
Maybe it's simply a matter of taste and control style.
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This is due to the limitation of the game engine in the reproduction of torque, in real life you wouldn't be able to take off with such big pistons without locking the tailwheel.
The standard procedure before take off is to apply rudder trim as well, and despite that you'll still need to fiddle with the rudder as soon as your tail lifts and speed and power increase.
Torque plays a major role in the handling characteristic of a plane: last time I flew with a friend's T-6 he showed me how the plane can actually torque itself out of a looping when reaching the apex, and the same happens on all powerful propeller planes.