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IL-2 Sturmovik The famous combat flight simulator.

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  #1511  
Old 09-24-2010, 04:50 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by Blackdog_kt View Post
I've flown a very well done Catalina add-on on a friend's FSX installation for many hours. In fact, we once played pilot and co-pilot on a 10 hour flight spread across three evenings, taking turns on the controls over the course of it. It's also among the top three aircraft i choose to fly whenever i visit him and we happen to fire up FSX.

As for the complexity of controls, it's true that the IL-2 way of modelling engine parameters is inadequate to convey how restricting the Cat was. FSX is inadequate in the FM department in some regimes, as well as in simulating floatplanes on the water properly, but since the Catalina has no flaps and no water rudders the developers of that add-on used "invisible" flaps, spoilers, airbrakes and water rudders working against the virtual pilot in order to tune the flight model to the proper difficulty.

I like that bird a lot, but i doubt most people would like flying it in IL-2 if it was done realistically. You need to change your carb heat settings almost every time you change altitude or throttle settings, the engines are operated under some strict limits and it's got so much drag that it's dead slow. No matter what combination of power and cowl flap settings you use, you can't go faster than 110-120 knots IAS without overheating badly. The usual cruising speed is a mere 100 knots, or 180km/h. This is the landing speed of most planes in IL2 and slower than what your car can probably go

In FSX i just cruise around in it and plan everything in advance, but when flying a mission that simulated firefighting and i had to chop throttles, dive, go full throttle and climb back up over a mountain i ran out of available keyboard shortcuts, crashed and had to refly, this time plannng everything well in advance so that i had time to use the mouse click function. Imagine having to do something similar, but this time you're not dropping water on a forest fire but torpedos against ships that shoot back.

I get excited thinking about the possibiility of seeing it in SoW and doing things like that in a coastal command campaign, but i doubt it's something that will float everyone's boat (or flying boat ).

Even today the restored Cats are neither certified for a modern autopilot because of their contol linkage type and their weird stability, nor flying with a single pilot due to their complexity. The old ones did have an autopilot that worked with vacuum gyros, but on the modern ones this is usually replaced by modern navigation instruments and radios. Also, the old Cats usually had a flight engineer sitting in the centerline wing strut just for keeping the engines within limits, but gradually the controls were moved to the copilot with the engineer's position getting changed to a radio/navigation position for things like long range radio relay, radar scopes and so on.

I'd love to see it make an appearance in IL-2 or SoW, but only if it was possible to convey all that character and even then, i doubt there would be many people willing to fly 10 hour patrols online or have the mission end before they even reach their target. It would be good for single player campaigns though, where we can use time compression.


There was a "Black Cat" night ops Catalina at the airshow I was at over the weekend, which is what prompted my original question.

It was hugely popular with the younger kidz who clambered all over it ...




  #1512  
Old 09-24-2010, 04:57 AM
Splitter Splitter is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I've flown a very well done Catalina add-on on a friend's FSX installation for many hours. In fact, we once played pilot and co-pilot on a 10 hour flight spread across three evenings, taking turns on the controls over the course of it. It's also among the top three aircraft i choose to fly whenever i visit him and we happen to fire up FSX.
I have flown a couple models in X-Plane and would relate a similar experience. For a single person fying it, it's a big work load.

Handling was just terrible lol. It "wallowed" around whenever you turned unlike just about any other aircraft I tried.

I think the old joke about the Catlinas was that they cruised at 100mph, climbed at 100mph, and dove at 100 mph . That was my sim experience too.

It's one of those planes that is probably much more suited to a true flight sim as opposed to a combat sim. The work load is just too high for one person in a combat situation.

Splitter
  #1513  
Old 09-24-2010, 05:07 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by Splitter View Post
I have flown a couple models in X-Plane and would relate a similar experience. For a single person fying it, it's a big work load.

Handling was just terrible lol. It "wallowed" around whenever you turned unlike just about any other aircraft I tried.

I think the old joke about the Catlinas was that they cruised at 100mph, climbed at 100mph, and dove at 100 mph . That was my sim experience too.

It's one of those planes that is probably much more suited to a true flight sim as opposed to a combat sim. The work load is just too high for one person in a combat situation.

Splitter
yeah definitely slow here is clip I took over the weekend of a takeoff ...




I would agree its not a suitable ride for online air-Halo fighter jock types but no seaplanes or big bombers are. That lot just want a big engine and lots of guns.

However I think a lot of people, especially offline players and campaign builders, would love a flyable PBY.
  #1514  
Old 09-24-2010, 08:54 AM
Flanker35M Flanker35M is offline
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S!

Regarding realism in flying, people want it as long as it suits their needs. Historical accuracy is totally another matter. None of us has the faintest idea how much work flying and managing a plane was, good example that Catalina. Hopefully SoW will give a real kick on the nuts to everyone and make them THINK and RTFM to LEARN. The whiney flight sim crowd needs a wake-up from the lullaby we are living in..and I hope SoW does it.
  #1515  
Old 09-24-2010, 10:20 AM
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Igo kyu Igo kyu is offline
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Originally Posted by Flanker35M View Post
Hopefully SoW will give a real kick on the nuts to everyone and make them THINK and RTFM to LEARN. The whiney flight sim crowd needs a wake-up from the lullaby we are living in..and I hope SoW does it.
What would the sales of that be? Almost nothing, that's just not a plausible situation, there aren't that many masochists.
  #1516  
Old 09-24-2010, 10:50 AM
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Azimech Azimech is offline
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I agree that starting the engine with one button without switching battery, starting fuel pump, priming, setting mags, pre-lube, boosting coil, setting mixture and after starting giving time to warm up, is a bit too easy. And slamming the throttle to max complete with WEP is just weird. As if we do it with our cars, cold starting and afterwards directly ramming the accelerator pedal to the floor and let it stay there. Most (non computerized) cars will lose a head gasket within minutes.

I'd like some more workload. Especially during long boring flights, it's nice to really have to depend on your instruments and to have some random element of engine trouble like icing or spark plug fouling. As with most simmers here, I feel we've got the brains.
  #1517  
Old 09-24-2010, 11:00 AM
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Azimech Azimech is offline
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Originally Posted by Igo kyu View Post
What would the sales of that be? Almost nothing, that's just not a plausible situation, there aren't that many masochists.
We already have multiple options in the IL2 series for decreasing workload like simple engine management and starting all engines at once.

So online, just set the params accordingly to your desired crowd. The more serious, thoughtful simmers, or the airquakers. Just like it is today.

I agree having to read and learn a manual like that of Black Shark is totally beyond the scope of the series.
  #1518  
Old 09-24-2010, 12:48 PM
Flanker35M Flanker35M is offline
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Igo Kuy, at full real I would expect FULL real, no shortcuts or similar. Do the things by the book, then call it a sim. For those not wanting that there are sure options to make it IL-2ish easy IL-2 even at full difficulty is a lot simplified in many regards, like said above you can firewall the throttle straight from start etc. without ANY consequences. Workload for the pilot is minuscule.

Germans had 1 lever that did it all on Fw190 and Bf109 reducing workload, in IL2 allied planes that have no fuel injection or kommandogerät enjoy precisely the same which is not totally realistic. So the bottom line holds, people like realism that suits their preference

I am gonna fly SoW at full real from the start(regarding engine management, flight model, gunnery or whatever parameters can be adjusted), by the book and reading the frigging manuals
  #1519  
Old 09-24-2010, 12:52 PM
Blackdog_kt Blackdog_kt is offline
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The good thing about WWII aircraft is that they are much simpler. In a civilian/modern sim you can have all sorts of different engines, from regular pistons to turboprops to jets and they all have different principles of operation.

In IL2 and SoW all there is is the good old piston engine. It's not a mountain of knowledge, if you learn how piston engines work on one aircraft you've learned it for all aircraft. From that point on the only thing that changes is the operating limits. And if you don't want to remember them either, don't worry, they are clearly marked on the instruments with colored arcs: green=good, yellow=caution, red=bad

I seriously doubt that a bunch of seasoned flight simmers will find it hard to keep a needle within a colored arc after reading the manual once

It's a bit of extra stuff to do on those boring transit legs of the route, it adds an extra dimension to combat because you need to think wether your attack profile will push your engine outside its operating limits and most of all, it's not that difficult to be considered the realm of masochists, it's just as complicated as it needs to be to present a welcome and satisfying challenge when you learn how it works.

In fact, it's dead simple and you don't even have to wait for SoW to see what it's all about. Have a look here if you're interested and you'll see exactly what is not only simplified, but in many cases completely opposite to how things operate betweem IL2 and the real world: http://www.a2asimulations.com/wingso...sim_Manual.pdf
  #1520  
Old 09-24-2010, 06:11 PM
Ernst Ernst is offline
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Quote:
Originally Posted by Blackdog_kt View Post
The good thing about WWII aircraft is that they are much simpler. In a civilian/modern sim you can have all sorts of different engines, from regular pistons to turboprops to jets and they all have different principles of operation.

In IL2 and SoW all there is is the good old piston engine. It's not a mountain of knowledge, if you learn how piston engines work on one aircraft you've learned it for all aircraft. From that point on the only thing that changes is the operating limits. And if you don't want to remember them either, don't worry, they are clearly marked on the instruments with colored arcs: green=good, yellow=caution, red=bad

I seriously doubt that a bunch of seasoned flight simmers will find it hard to keep a needle within a colored arc after reading the manual once

It's a bit of extra stuff to do on those boring transit legs of the route, it adds an extra dimension to combat because you need to think wether your attack profile will push your engine outside its operating limits and most of all, it's not that difficult to be considered the realm of masochists, it's just as complicated as it needs to be to present a welcome and satisfying challenge when you learn how it works.

In fact, it's dead simple and you don't even have to wait for SoW to see what it's all about. Have a look here if you're interested and you'll see exactly what is not only simplified, but in many cases completely opposite to how things operate betweem IL2 and the real world: http://www.a2asimulations.com/wingso...sim_Manual.pdf
Very nice. I guess if BoB will simulate all this features. I think more workload over the pilot (like the real thing), more the sim will favour the better pilots most of times than better aircraft. But i am not 100% certain SoW will include this features since until i have seemed more preocupation about graphics.

Il2 does not give to the aircraft historically easy to manage and more features for pilot help any advantage.

Last edited by Ernst; 09-24-2010 at 06:16 PM.
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