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Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
#5
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Possibly. There's a selection_mark.dds but that refers to the bounding around items being tractor beamed. The lines connecting source to target are in helpers.cfg and maphelpers.cfg; you'd think they'd dump targeting brackets in there too since they're so similar (right down to RGB colour spec), but unfortunately no. Might try looking around those scr definition files in \Data\GUI\.
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