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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-21-2010, 01:03 PM
Feuerfalke Feuerfalke is offline
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I think the title is okay.

You are free to have your own opinion and if you think it may be a competitor, that's fine. I think there are much worse titles and posts on this forums - LOL
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  #2  
Old 09-22-2010, 07:14 AM
Flanker35M Flanker35M is offline
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S!

Gonna get that A-10 sim for sure. One of the very few jets I like. Do not see it as competition to SoW as they are so different. In the contrary it is good to see some still produce high fidelity flight sims in the world where "boom headshot" sells more
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  #3  
Old 09-22-2010, 06:38 PM
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proton45 proton45 is offline
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I'm sorry but the smoke doesn't look right...the grass doesn't move and the colors look to bland.


Where are the "nit-pickers" when you need them...
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  #4  
Old 09-22-2010, 09:56 PM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by proton45 View Post
I'm sorry but the smoke doesn't look right...the grass doesn't move and the colors look to bland.


Where are the "nit-pickers" when you need them...


Nice of you to point out problems with a game clearly under development. But hey to each their own.

I would look at the movie again and get back to me. I could care less if the grass moves as long as my FM, Radar, and Weapons modeling works properly.
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  #5  
Old 09-23-2010, 03:31 AM
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zakkandrachoff zakkandrachoff is offline
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oleg don't have competitors. maybe jet thunder and strike fighters , they maybe are enemys simulators. but ww2, are nothing in the front. Ejem! we are talking about Oleg Maddox here! he dont have competition







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  #6  
Old 09-21-2010, 12:20 PM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Romanator21 View Post
I guess SoW is somewhat unique in the flight sim department in that it supports self-shading for aircraft interiors as well as exteriors (RoF also has this feature).

However, I understand why the DCS team would have chosen not to represent these - the cockpits of modern jets are very busy, and they would obscure the fine text and markings on the panels. It's very much a technical simulation than a graphical/arcade one.
I didn't know about that decision.

I guess that when your developing a sim like these there is always going to be a trade off between the features that you implement and the performance that your trying to achieve.

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Originally Posted by Romanator21 View Post
The terrain detail is far less than that of SoW so far, but you can't help but like the colors and photographic textures.

....

Maybe they decided to model arid terrain because they couldn't get the right colour green for a European theatre.

I like the way tufts of grass fit in quite well with the landscape. Looks quite realistic.
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Old 09-22-2010, 07:30 AM
Immermann Immermann is offline
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Originally Posted by Skoshi Tiger View Post

Maybe they decided to model arid terrain because they couldn't get the right colour green for a European theatre.

I like the way tufts of grass fit in quite well with the landscape. Looks quite realistic.
No, that is the Nevada training area map. The main action will take place in the same place as the rest of DCS/Lock On, Georgia.
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  #8  
Old 09-22-2010, 04:17 PM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
I didn't know about that decision.

I guess that when your developing a sim like these there is always going to be a trade off between the features that you implement and the performance that your trying to achieve.



Maybe they decided to model arid terrain because they couldn't get the right colour green for a European theatre.

I like the way tufts of grass fit in quite well with the landscape. Looks quite realistic.
Actually this would be incorrect... They have a European theater but this screenshot is for the new map they are adding which is Nevada USA a desert training center and home of Red Flag.
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  #9  
Old 09-22-2010, 09:36 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Romanator21 View Post
However, I understand why the DCS team would have chosen not to represent these - the cockpits of modern jets are very busy, and they would obscure the fine text and markings on the panels. It's very much a technical simulation than a graphical/arcade one.
I think DCS engine needs to be blamed more, than good readability of instruments. Lots of (bad) things were inherited from previous engines, some were fixed, but some just could not be fixed quickly. I think no cockpit shadowing and "incorrect" lightning fall into such category together with wrongly rendered water above sea level. However, eventually they will be fixed.
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  #10  
Old 09-22-2010, 04:14 PM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by Romanator21 View Post
I guess SoW is somewhat unique in the flight sim department in that it supports self-shading for aircraft interiors as well as exteriors (RoF also has this feature).

However, I understand why the DCS team would have chosen not to represent these - the cockpits of modern jets are very busy, and they would obscure the fine text and markings on the panels. It's very much a technical simulation than a graphical/arcade one.

The terrain detail is far less than that of SoW so far, but you can't help but like the colors and photographic textures.
I can answer some of these questions for you... The reason why DCS doesn't show off some of the latest "self shading" technologies or techniques has everything to do with where DCS comes from. DCS BlackShark the first release is based upon the LOMAC engine DX 8. The premise being that today's modern simulator isn't going to get a bunch of funding. I think Oleg's project is one of a kind. There is a lot of risk taking on a simulator. Just look at the pages if criticism in this Forum alone and SOW hasn't even been released. Remember Modern Flight Sims has a very strong following but it's far smaller than the masses purchasing Halo Reach right now. With that said Wags started the DCS projects and he built some success by using the older Game LOMAC and adding a Helo to it. They also greatly enhanced the terrain to support a low level flying game such as BS. They were very successful with BS and it's a fine sim if you haven't played it yet. It's now compatible with the new Re-Release of Flaming Cliffs 2 which adds LOMAC back with several enchancements in that title and compatibility with DCS Black Shark.

This next project A10C is continuing to add to the franchize but it will add support for newer technologies. It's pretty clear to me they are self funding this stuff by selling these earlier titles with enhancements.

Last edited by JG27CaptStubing; 09-22-2010 at 04:19 PM.
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