![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
I guess SoW is somewhat unique in the flight sim department in that it supports self-shading for aircraft interiors as well as exteriors (RoF also has this feature).
However, I understand why the DCS team would have chosen not to represent these - the cockpits of modern jets are very busy, and they would obscure the fine text and markings on the panels. It's very much a technical simulation than a graphical/arcade one. The terrain detail is far less than that of SoW so far, but you can't help but like the colors and photographic textures. ![]() |
#2
|
||||
|
||||
![]()
Don't really think of DCS as competitors... it's a different, or even complementary market. I'll buy both, and given the money/hours of play value of both games I'm not sure there will be many people agonising over which one to spend their money on. The only real problem is that they may both come out at the same time (SoW two weeks after A-10, naturally), and I won't know which one to play first.
The point of this post was actually to ask if Oleg has played Black Shark, and impressions taken, just curiosity. |
#3
|
||||
|
||||
![]()
Thanks for the video! Flight sims have com a long way, almost photo realism to day.
I find that its realistic down to the detail that the opponents lack weapons to defend themselves with. Impressive! Viking |
#4
|
||||
|
||||
![]()
FANTASTIC the DCS is good software hause is professional and airplane are realistic wirtual cocpith clicable cokcpit and is very hard simulators. i have black shark and lock on flaming clif2 are fantastic.hard game hard simulation.
|
#5
|
|||
|
|||
![]() Quote:
Cheers! |
#6
|
||||
|
||||
![]() Quote:
Musash Cheers! In Beer Chang. |
#7
|
|||
|
|||
![]() Quote:
My problem over here in WA is that it takes an extra week or two for new sims to get into the shops compared to you guys on the East Coast. Do you know how hard that is to take! It would drive a man to buy the game off the Internet! cheers! |
#8
|
|||
|
|||
![]()
I think the difference between the boats and the vehicles is a matter or priorities, which was between the lines I wrote.
You are much more likely to take a closer look at a combat vehicle or user-placed object, either through your targeting pod or with the external camera than some random traffic vehicle like this boat. Still I have no doubt that SoW will soon look as good as DCS, in some parts maybe even better. Let's not forget that these two simulations have two completely different origins: Because DCS is based upon the largely modular engine from LockOn, which again is based upon the experiences, data and engine of Flanker, we see a constant development and improvement of an existing sophisticated engine. Oleg is doing the same thing, just that he's at the beginning of his modular engine, because the old IL2-engine was not enough modular and flexible to allow a similar evolution. IL2 simply has grown too far beyond its boundaries. Given todays possibilities in programming and computing, new insights and the experience based from the successes and weaknesses of IL2, I bet that SoW will improve even faster than DCS, once the engine is completed as the solid basement. That's why I don't think we can compare the two sims in any regard and I also don't think they compete with each other. Last edited by Feuerfalke; 09-21-2010 at 12:59 PM. |
#9
|
|||
|
|||
![]() Quote:
I guess I should have put more thought into my thread title. Both title will will a completely different niche in the market. Cheers! |
#10
|
|||
|
|||
![]()
I think the title is okay.
You are free to have your own opinion and if you think it may be a competitor, that's fine. I think there are much worse titles and posts on this forums - LOL |
![]() |
|
|