Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #31  
Old 09-20-2010, 03:15 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by The Kraken View Post
Not really There's no technical reason that limits the FOV
yes there sure is, and its called "Gnomonic distortion"

like all current flight simulator projects i know of (so far) IL-2 uses the Gnomonic projection method, and most likely BoB will do as well, in which case we will meet the same limitations. to explain this phenomena a little further, and the limitations it includes, i'll give some direct quotes by "lurch" at the zoo 4 or 5 yrs ago

Quote:
Originally Posted by Lurch
IL-2 uses Gnomonic projection for the 1e person view. This is exactly the same as an image produced by a so-called "rectilinear" lens used by architectural photographers. All straight lines are always drawn straight, no matter where they appear in the view. But the main drawback is the severe radial distortion in wide fields of view. To visualize this kind of projection, imagine a transparent globe of the Earth, with a tiny light bulb located in its exact centre. Place a very large, perfectly flat sheet of paper against the globe, say with the contact point of the sheet and the globe at the location of your home town. Now turn on the light, and observe the lines of latitude/longitude and coastlines, etc. as projected onto the paper.

Within relatively close distances of your home, all will look pretty normal. But more distant regions will become progressively enlarged and stretched. In fact, it's impossible to map a full hemisphere (180 degrees) or more of a globe. Any place that's located 90 degrees from the centre of projection (your home town in this example) will appear to be projected infinitely far away on the sheet of paper.

So as you can see, with the Gnomonic projection there is an absolute limit of 180 degrees (a 90 degree radius from the centre of projection) for any projected view. In practice a more realistic limit, after which radial distortion becomes utterly extreme, would be about 120 degrees. But even that looks pretty weird. As I recall, the MS Flight Sim line allows such radically wide FOVs (with the associated distortions on the widest views).
and
Quote:
Originally Posted by lurch
A little-appreciated aspect of this is the variation of image scale across a wide angle view generated with the Gnomonic projection. If one were to generate a near-180 degree wide view, the central portions would be in effect infinitesimally small. A plane crossing the field would be a wee point in the central parts of the view, but would expand to a huge, near arrow-like streak as it approached the edge of the view.
so unless a different way is developed to model the 3D world in BoB/il2, we will meet the exact same limitations

Quote:
Originally Posted by lurch
I'm sure you've all seen the effects of Gnomonic distortion while playing IL-2. The most readily observable symptoms are the enlarged oval versions of circular objects which appear toward the edges/corners of the screen when using the wider FOV settings, especially the widest.


so as you can see, there sure is a reason why 90 degree is currently the max FoV, and anything higher brings in significantly further distortions

if you have any specific technical information that contradicts this and makes an alternative hypothesis i'd love to hear it

note: there are artificial ways you can force much higher FoV's then 90', but they obviously produce MAJOR distortions. some gamers in 1e person shooters use those to artificially increase their peripheral vision and get an advantage over their opponents, but that again is for "gamers gaming the game". for il2/BoB better peripheral vision is obviously needed to equal what a real pilot could see from the cockpit, but there is no real alternative then getting more monitors side by side (with each able to display max 90 FoV you could combine 3 widescreens set at 60 FoV to get your total of 180 FoV)

Quote:
Originally Posted by The Kraken View Post
As Blackdog has said, SoW will probably feature higher field of view settings now that widescreens are common, and I expect we'll see 120° or even more as an option.
programing a game for widescreen resolutions is a completely different issue (from FoV), and hopefully BoB will indeed have those directly available in the settings
Attached Images
File Type: jpg Gnomonic_distortion.jpg (69.7 KB, 439 views)

Last edited by zapatista; 09-20-2010 at 03:27 AM.
Reply With Quote
  #32  
Old 09-20-2010, 04:41 AM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Thumbs up

I can understand the apprehensions, especially about System specs.

In my own situation, my 24" 1920x1200 resolution monitor just went out. I have to replace it.

Everywhere I look I see 1920x1080P resolution monitors and the prices are very reasonable. Also, Oleg's updates appear to be 1920x1080 resolution when you drill down on them.

A monitor needs to be big for me to see. I doubt seriously I am the only person with such a problem.

This time I plan to go up on screen size to see better. I plan to go to a 25.5 or 27" monitor with 1920 x 1200 monitor. At least, this way I will be able to lower my screen size to the 1920x1080 to cover many possible resolutions. The prospects of having black borders at the top and bottom to accomodate the 1920 x 1080 really don't suit my interests.

If that is the way of it, so be it. Then of course the price for 1920 x 1200 resolution monitors is $100-200 USD greater than the same monitor in 1920 x 1080 resolution.

Then of course, if Oleg allows you to push the resolutions out high and wide I'll be in good shape.
Reply With Quote
  #33  
Old 09-20-2010, 01:54 PM
F19_lacrits F19_lacrits is offline
Approved Member
 
Join Date: Jan 2010
Location: Sweden
Posts: 53
Default

Quote:
Originally Posted by furbs View Post
Cheers Nearmiss...good idea...though the first few lines made me spit my coffee, i was laughing so much

The two most asked question on this forums are:

1. When will BOB SOW be released or or in other words, when can we buy it.
2. What will the system specs be for the BOB SOW.

The answers to these questions are:

1. The release date for BOB SOW is not known at this time.
2. System specifications are not known at this time.
By chance I got the answer to question 1 the other night while I was out driving.. This is the highly confidential release info on SoW; 2055!

http://cid-290c44ae478a541b.office.l...lease-year.jpg

Last edited by F19_lacrits; 09-20-2010 at 02:00 PM.
Reply With Quote
  #34  
Old 09-20-2010, 02:27 PM
Triggaaar Triggaaar is offline
Approved Member
 
Join Date: Sep 2010
Posts: 535
Default

I have 2 questiions:
When will BOB SOW be released?
and
What hardware will be required to run it nicely (high settings, though not necessarily perfect)?

Quote:
Originally Posted by nearmiss View Post
The two most asked question on this forums are:

1. When will BOB SOW be released or or in other words, when can we buy it?
2. What will the system specs be for the BOB SOW?
Damn, I hate being so predictable.

These 2 questions are the most asked for a reason. The rest of the forum is all good fun, but in all honesty, right now, the only 2 things anyone cares about is these 2 questions (obviously it needs to be a decent game, but we know it will be).

Obviously the development team can't say, because they don't know for sure, and guessing incorrectly doesn't do them any favours.

So we're left with guessing. Out of those who aren't sworn to secrecy, who is best placed to guess when it will be released, and what is their guess?
By xmas 2010
1st quarter 2011
By xmas 2011

Thanks
Reply With Quote
  #35  
Old 09-20-2010, 03:16 PM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by zapatista View Post
so as you can see, there sure is a reason why 90 degree is currently the max FoV, and anything higher brings in significantly further distortions

if you have any specific technical information that contradicts this and makes an alternative hypothesis i'd love to hear it
You posted the specific technical information that contradicts this:

"In practice a more realistic limit, after which radial distortion becomes utterly extreme, would be about 120 degrees. But even that looks pretty weird."

I use 112º and the distortion is acceptable by my standards. The "looks pretty weird" is TOTTALY SUBJECTIVE, not some kind of technical limit. We can have larger FOVs than 90º, even 90º have some distortion, it's the life.

And one simple point: if you are using some kind of head tracking, the distortion is easily overcomed, because you can focus in the object of interest. I know it's BETTER for me to have more than 90º of FOV using the actual projection system, and I know that isn't any "technical" issue in use 112º of FOV, because I use it.

It's simple a matter of taste. If you don't like the "utterly extreme" distortion, use 90º as maximum FOV. I like tu use 112º. And have this option available will be nice and NEVER can be stated as "gaming the game", because my vision inside a real cockpit have a larger FOV than 90º...

People with 3 monitor are "gaming the game"?!?!?! People with HT devices are "gaming the game"?!?!?!! I don't get this point...

Last edited by LoBiSoMeM; 09-20-2010 at 03:23 PM.
Reply With Quote
  #36  
Old 09-20-2010, 03:37 PM
Flying Pencil Flying Pencil is offline
Approved Member
 
Join Date: Jan 2008
Location: Houston, TX
Posts: 403
Default

Since this is the place to ask, I ask!

Can SoW make use of these goodies?
I read something about "device link", is that the software hook?

Switch panel
http://www.saitek.com/uk/prod/switch.html



Instrument display (Of course any small display configured as the instrument panel display may be better!)
http://www.saitek.com/uk/prod/fip.html



Well, since I mentioned:
7" wide screen LCD, just big enough to display key part of instrument panel, I think uses USB connection (just adequate enough):
http://www.nextag.com/DoubleSight-Di...41/prices-html
Reply With Quote
  #37  
Old 09-20-2010, 03:37 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Now would be the absolute best time for SOW release, since Britain is nationally celebrating the Battle of Britain. The press coverage and television promotion is and will continue to be amazing.

BBC is doing some great stuff.

It would be a shame to miss this historical celebration with a product that visually and interactively lets users engage with the Battle of Britain.

I hope Oleg gets it final enough for release during the period of the Battle of Britain.
Reply With Quote
  #38  
Old 09-20-2010, 08:42 PM
dduff442 dduff442 is offline
Approved Member
 
Join Date: Jan 2010
Location: Ireland
Posts: 114
Default

Quote:
Originally Posted by nearmiss View Post
I can understand the apprehensions, especially about System specs.

In my own situation, my 24" 1920x1200 resolution monitor just went out. I have to replace it.

Everywhere I look I see 1920x1080P resolution monitors and the prices are very reasonable. Also, Oleg's updates appear to be 1920x1080 resolution when you drill down on them.

A monitor needs to be big for me to see. I doubt seriously I am the only person with such a problem.

This time I plan to go up on screen size to see better. I plan to go to a 25.5 or 27" monitor with 1920 x 1200 monitor. At least, this way I will be able to lower my screen size to the 1920x1080 to cover many possible resolutions. The prospects of having black borders at the top and bottom to accomodate the 1920 x 1080 really don't suit my interests.

If that is the way of it, so be it. Then of course the price for 1920 x 1200 resolution monitors is $100-200 USD greater than the same monitor in 1920 x 1080 resolution.

Then of course, if Oleg allows you to push the resolutions out high and wide I'll be in good shape.
I got an ASUS VW266H earlier this year and I have to say it's an outstanding gaming monitor for the price.

Max resolution is 1900x1200 but it will support any lower resolution when configured appropriately -- very handy for future-proofing a system. If you really like anti-aliasing but your graphics card is struggling with FPS on a given game, you can just drop to a lower resolution. You won't get the full screen area but neither will the monitor distort the image (even for 4:3, say) or resort to dithering. Whatever monitor you buy, I'd recommend picking one with a similar feature (usually called aspect control).

dduff
Reply With Quote
  #39  
Old 09-20-2010, 10:47 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

I ordered the same monitor this morning right after I posted. I"d say you were ESP me. LOL

Amazon for $277 - $30 Asus rebate + 26.00 shipping = $273

It is for sale at Frys $319 plus 8.25% sales tax. I saved $72.32 w Amazon.

It is very good to hear a good review on it from you.

Thanks
Reply With Quote
  #40  
Old 09-20-2010, 10:53 PM
bf-110's Avatar
bf-110 bf-110 is offline
Approved Member
 
Join Date: Feb 2009
Location: SP,Brasil
Posts: 465
Default

Oh yes.

Someone here said there will be some ground vehicles that player will be able to control.
What about AAs?It would be awesome to engage a wave of fighters strafing your AA.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:15 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.