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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-17-2010, 01:49 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Tree_UK View Post
On picture 3 there is 'banding' that we see in IL2 is that a driver issue?
Color Banding - it's due to monitor limitations and image compression.


A tft-monitor is only able to display 16 Million colors and has no blurring, a conventional TV or monitor displays 32 Million colors + blurring.

As a result, you can see color banding on most non-professional TFT-monitors. False colors are a big issue in monitor calibration, btw. You need a good monitor to find one, that is able to compensate.

In my personal experience nVidia-graphic cards tend to increase the effect. ATI/AMD has slightly better image quality, especially in displaying colors, lighting and contrast.


@ Topic:
Fantastic shots. The vehicles with the StuKa-Shadow is just great!

Very modern interface - I like it!

Last edited by Feuerfalke; 09-17-2010 at 01:53 PM.
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  #2  
Old 09-18-2010, 06:40 AM
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Rodolphe Rodolphe is offline
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...



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Originally Posted by Viking View Post
And what is that last car in the line? Armoured buss?

Viking

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Originally Posted by leggit View Post
with the loss of 95% of its heavy equipment in France the British army converted a lot of civilian vehicles into armoured cars... 1 lorry even had a concrete bunker built on it.

It's one of those 'Iron Building' on an AEC London bus Chassis (LPTB)






...
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  #3  
Old 09-18-2010, 08:03 AM
Strelok16 Strelok16 is offline
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I usually don't comment on the weekly updates, (or anything else really, as evidenced by my postcount...) because by the time I usually get to the threads, everything I was thinking has been posted already.

But this time I felt I had to, because this has to be one of the best updates yet, if not the best. The planes and vehicles look insanely nice as usual, but this time the colors look really squared away as well. The graphics would get no complaints from me if the game was released with the graphics as they are in this update.

Seeing the menu shot was really encouraging as well, even with all those newfangled fonts I fully trust you guys to come up with something more period appropriate by release time
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  #4  
Old 09-18-2010, 08:13 AM
mcmatt mcmatt is offline
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Beautiful. I'm just afraid what CPU & graphic would be necessary to run it...

Last edited by mcmatt; 09-18-2010 at 08:18 AM.
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  #5  
Old 09-18-2010, 08:26 AM
BG-09 BG-09 is offline
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Default Well, well, well, some constructive critics...my 2 pence! ;)

Strange - the falling Ju-88 has lost his right engine - but the falling engine have NO propeler blades at all!!!

Some tiny features, which will give more imersion - what about AI flies flying in to the cockpit, and perching on to the front glass? ...Or some buterflys flyng over the flight field, some flowers around too.

An AI fly is easy - it have the same intelect of Il2 AI drone. Just copy and paste it.
Oleg, show us some bomb models, and explosion models...
And...may be it is not too late for third buch of photos!!! Something as "Saturday update".

~Cheers!
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  #6  
Old 09-18-2010, 08:33 AM
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LukeFF LukeFF is offline
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Originally Posted by BG-09 View Post
Some tiny features, which will give more imersion - what about AI flies flying in to the cockpit, and perching on to the front glass? ...Or some buterflys flyng over the flight field, some flowers around too.
Feature Creep.
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  #7  
Old 09-18-2010, 09:35 AM
pupaxx pupaxx is offline
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Default Fighting at high altitude...

I'm very curious on how immersive would be an high altitude combat in SOW.
In Il2 series I found it very poor rendered; mostly due to wide FOW and the out scale maps (not 1:1) that rendered a too much aberrated horizon line.
Flight models it selves IMAHO are irrealistic, impossible to conduct an high speed combats with no altitude loss.
Many sources I read clearly show that during BoB interception and subsequents engagements were conducted at 20000ft 30000ft or above.
Many operational reports say things like: blue section detached from top cover formation to attack a two-ship formation of Ju88 2000ft below, after the attack was conducted they rapidly rejoined the main formation.
In Il2 when you loose your altitude, you are definitely isolated from your original package. At High altitude in Il2 seems to float in a too much instable atmosphere. In real WWII combat seems quite easy to perform a full-throttle climb and gain 2000 or 3000 ft.
I hope SOW would reproduce honestly this situations.
....Sorry for The worst english I' m capable to write
Cheers

Last edited by pupaxx; 09-18-2010 at 09:43 AM.
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  #8  
Old 09-18-2010, 09:38 AM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by BG-09 View Post
Strange - the falling Ju-88 has lost his right engine - but the falling engine have NO propeler blades at all!!!

Some tiny features, which will give more imersion - what about AI flies flying in to the cockpit, and perching on to the front glass? ...Or some buterflys flyng over the flight field, some flowers around too.

An AI fly is easy - it have the same intelect of Il2 AI drone. Just copy and paste it.
Oleg, show us some bomb models, and explosion models...
And...may be it is not too late for third buch of photos!!! Something as "Saturday update".

~Cheers!

I think you'll find it's a dornier...
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  #9  
Old 09-18-2010, 10:42 AM
kendo65 kendo65 is offline
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Reading some comments about the QMB interface (ie not immersive enough, etc, no period fonts) I think some people may be mistakenly viewing it as the main intro to missions.

It isn't - it's the rough and ready 'throw a quickie together and don't worry about the fine-tuning' building tool for missions.

For comparison see below the (4.10 updated) version from il2:

From Oleg's first post some good improvements over (original) il2:

- ability to import new QMB missions from the FMB
- increased number of flights available (il2 was limited to 4 each side)
Attached Images
File Type: jpg 0000dc.jpg (618.1 KB, 93 views)

Last edited by kendo65; 09-18-2010 at 10:50 AM.
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  #10  
Old 09-17-2010, 01:34 PM
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tagTaken2 tagTaken2 is offline
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Good to see interface, helps me picture game as more than Il-2 5.0
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