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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-18-2010, 08:26 AM
BG-09 BG-09 is offline
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Default Well, well, well, some constructive critics...my 2 pence! ;)

Strange - the falling Ju-88 has lost his right engine - but the falling engine have NO propeler blades at all!!!

Some tiny features, which will give more imersion - what about AI flies flying in to the cockpit, and perching on to the front glass? ...Or some buterflys flyng over the flight field, some flowers around too.

An AI fly is easy - it have the same intelect of Il2 AI drone. Just copy and paste it.
Oleg, show us some bomb models, and explosion models...
And...may be it is not too late for third buch of photos!!! Something as "Saturday update".

~Cheers!
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  #2  
Old 09-18-2010, 08:33 AM
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LukeFF LukeFF is offline
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Quote:
Originally Posted by BG-09 View Post
Some tiny features, which will give more imersion - what about AI flies flying in to the cockpit, and perching on to the front glass? ...Or some buterflys flyng over the flight field, some flowers around too.
Feature Creep.
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  #3  
Old 09-18-2010, 09:35 AM
pupaxx pupaxx is offline
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Default Fighting at high altitude...

I'm very curious on how immersive would be an high altitude combat in SOW.
In Il2 series I found it very poor rendered; mostly due to wide FOW and the out scale maps (not 1:1) that rendered a too much aberrated horizon line.
Flight models it selves IMAHO are irrealistic, impossible to conduct an high speed combats with no altitude loss.
Many sources I read clearly show that during BoB interception and subsequents engagements were conducted at 20000ft 30000ft or above.
Many operational reports say things like: blue section detached from top cover formation to attack a two-ship formation of Ju88 2000ft below, after the attack was conducted they rapidly rejoined the main formation.
In Il2 when you loose your altitude, you are definitely isolated from your original package. At High altitude in Il2 seems to float in a too much instable atmosphere. In real WWII combat seems quite easy to perform a full-throttle climb and gain 2000 or 3000 ft.
I hope SOW would reproduce honestly this situations.
....Sorry for The worst english I' m capable to write
Cheers

Last edited by pupaxx; 09-18-2010 at 09:43 AM.
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  #4  
Old 09-18-2010, 09:38 AM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by BG-09 View Post
Strange - the falling Ju-88 has lost his right engine - but the falling engine have NO propeler blades at all!!!

Some tiny features, which will give more imersion - what about AI flies flying in to the cockpit, and perching on to the front glass? ...Or some buterflys flyng over the flight field, some flowers around too.

An AI fly is easy - it have the same intelect of Il2 AI drone. Just copy and paste it.
Oleg, show us some bomb models, and explosion models...
And...may be it is not too late for third buch of photos!!! Something as "Saturday update".

~Cheers!

I think you'll find it's a dornier...
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  #5  
Old 09-18-2010, 10:42 AM
kendo65 kendo65 is offline
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Reading some comments about the QMB interface (ie not immersive enough, etc, no period fonts) I think some people may be mistakenly viewing it as the main intro to missions.

It isn't - it's the rough and ready 'throw a quickie together and don't worry about the fine-tuning' building tool for missions.

For comparison see below the (4.10 updated) version from il2:

From Oleg's first post some good improvements over (original) il2:

- ability to import new QMB missions from the FMB
- increased number of flights available (il2 was limited to 4 each side)
Attached Images
File Type: jpg 0000dc.jpg (618.1 KB, 93 views)

Last edited by kendo65; 09-18-2010 at 10:50 AM.
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