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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-12-2010, 06:58 AM
SaQSoN SaQSoN is offline
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For those, who has no knowledge about WWII aircraft design, but feels himself knowledgeable enough to comment what can and what can not be in those aircraft:

There are a lots of fuel related controls and instruments in the pilot's cockpit, such as fuel cocks, fuel tank selectors, manual fuel pumps, primer pumps, fuel pressure manometers, etc. All this devices are connected to the aircraft fuel system with numerous fuel lines, which go through wings and fuselage to the cockpit. And all those lines are modeled in the collision model in the game. Any of this lines may be damaged and become the source of fuel leak and fire.
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Old 09-12-2010, 07:49 AM
Romanator21 Romanator21 is offline
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How can you be sure that those systems have hit-boxes in the DM? Or are you part of the development team and know something we all don't?
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Old 09-12-2010, 08:32 AM
Blackdog_kt Blackdog_kt is offline
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He's absolutely right about the way it is in real aircraft. Now, as far as the simulator goes i think he's in some way connected to the dev team, if not directly a part of it.

That of course makes me real glad to hear the explanation...if the fuel controls in the cockpit have a DM, then they probably also function just like the real ones
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Old 09-12-2010, 09:42 AM
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philip.ed philip.ed is offline
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Aye, I says. Proton has a good point there. Wiv these static screens, we can't half get the true picture.
But; can ya' see through fire in that way?
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Old 09-12-2010, 11:02 AM
JVM JVM is offline
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No I do not think so. Even in a small fire or an evolving fire, the flame is always much brighter than the background and "hides" it effectively.
Do not forget than from this brightness standpoint the (fuel related like in the Fw, presumably) Wellington flames are spot on.
On th eother hand shapes and smoke transitions are very good on the Fw...I am pretty sure tha Luthier is simply showing a lot of possibilities and they have a pretty good idea of what is right!
Generally speaking, all airborne flames are too bright to see behind; they maybe of different sizes or colors depending of what is burning, in which quantity, and what are the aircraft speed and altitude (the latter ones are very important, but probably not yet simulated in SoW, and probably not before long...).
The smoke is another matter entirely.

JV
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Old 09-12-2010, 12:58 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Quote:
Originally Posted by Romanator21 View Post
Or are you part of the development team
He is indeed.
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Old 09-12-2010, 03:28 PM
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Yes indeed. When SaQSoN speaks it's time for you guys to stand down and actually listen for a change.

And if you all had been paying any kind of attention to what has been written about SOW, and not just glomming on to every screen capture like a flock of crows pecking at a carcass you would know that individual systems in the aircraft will all have their own discreet damage models.

But carry on with your dog and pony show of screen shot debauchery, it's actually fairly entertaining.
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Old 09-12-2010, 05:17 PM
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Quote:
Originally Posted by ElAurens View Post
Yes indeed. When SaQSoN speaks it's time for you guys to stand down and actually listen for a change.

And if you all had been paying any kind of attention to what has been written about SOW, and not just glomming on to every screen capture like a flock of crows pecking at a carcass you would know that individual systems in the aircraft will all have their own discreet damage models.

But carry on with your dog and pony show of screen shot debauchery, it's actually fairly entertaining.

Well said.
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Old 09-12-2010, 05:40 PM
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philip.ed philip.ed is offline
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It still doesn't answer the question of the transparent fire. Is this shot just showing the fire starting or what? I'm only asking, as I've yet to see an aircraft on fire and be able to see though the flames to the fuselage section.
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Old 09-12-2010, 09:28 PM
Romanator21 Romanator21 is offline
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Quote:
There are a lots of fuel related controls and instruments in the pilot's cockpit, such as fuel cocks, fuel tank selectors, manual fuel pumps, primer pumps, fuel pressure manometers, etc. All this devices are connected to the aircraft fuel system with numerous fuel lines, which go through wings and fuselage to the cockpit. And all those lines are modeled in the collision model in the game. Any of this lines may be damaged and become the source of fuel leak and fire.
Quote:
And if you all had been paying any kind of attention to what has been written about SOW, and not just glomming on to every screen capture like a flock of crows pecking at a carcass you would know that individual systems in the aircraft will all have their own discreet damage models.
Well, my apologies for offending anyone...It was just surprising - It has been said of course that the DM would be more detailed, but I don't think it has been said explicitly to what degree.

Modeling cylinders and prop-governors is a little different that modeling a thin fuel line, and structuring flames to erupt from the exact point that the little line is hit. It seemed too good to be true, not to say that Oleg&Co aren't programming miracle workers.


Anyway, I thought I'd repost this:







It's a little old (2005) so a lot could have changed, bit it's not totally obvious from this that fuel lines are modeled. Likely, I don't fully understand what is going on in these illustrations. This was the cause of my "skepticism" of such fine detail.

However, one can see how this surpasses Il-2 in all counts. You can clearly see the spars, control lines, hinges/attachment points for control surfaces, firewalls, bulkheads, armor plates/glass, radiators, governors, engine block, supercharger, oil reservoir, guns, ammo bins, radio, battery, etc.
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