IMO the issue is that there are two types of criticisms being leveled here: one about factual, non-subjective issues and another about subjective issues:
-"Factual issues": the issues with the Bf 110 model, German tactical codes, the modeling of the RAF flight vest, etc. Those are all well and good. Back when I was modeling the He 162 cockpit, I had to correct Oleg on a couple of mistakes that were made with the textures, and they were duly fixed. The point is that, with these, it's easy to overlook things or make mistakes, so it's good to see the community point out problems such as these.
-"Subjective Issues" : these are the ones that the community gets bogged down in and, frankly, makes me (and probably the dev team as well) laugh. "The Hurricane pilot is too small" (followed by endless pictures of Hurricane pilots, without any context given); "the terrain is too washed-out; "the aircraft textures are too low-detailed," etc., etc.
Now, if 1C and Oleg were entirely new to the flight sim scene, then maybe I'd see the validity in such criticism. But come on, they've been in this business for how long now? They're not idiots. Oleg is an amateur photographer, and Ilya (Luthier) is no dummy either. They don't need people pointing out to them week after week after week after week the same old things that are obviously WIP.
WIP, as in "Work in Progress." As in, "not finalized, still being altered." Some people have a hard time understanding that, and it's a big reason why other developers like Battlefront hardly put out any WIP images at all.
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