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#231
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ok ok now i soo good tank you all.
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#232
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Should i bite the bullet and upgrade to 10.7 or install 10.5 instead (i heard 10.6 was worse than these two)? I don't necessarily need the latest drivers, just a bit more up-to-date than my aging 9.11 version (i didn't upgrade because i was waiting for the blocky text issue to get fixed). I'm after acceptable image quality and stability first and foremost, the rest of the rig is fast enough to run IL2 at max details even if i run an older driver version.
I'm using a MSI Ati 4890 Cyclone, single-GPU, 1GB of video RAM. Thanks in advance ![]() |
#233
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![]() Really, it is long awaited, allaround very good driver ![]() Cheers gprr |
#234
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since I've posted it everywhere else, here's some newer testing with 10.8, pages 17-19
http://www.sas1946.com/main/index.ph...,2497.240.html and my attempt at an IL-2 1946 guide: http://forums.steampowered.com/forum....php?t=1358851 My current "perfect" still not sure on DrawLandByTriangles, why no one is using Specular=3, and if the PolygonOffset is needed (I can't see a difference). If anyone can explain those I would appreciate it ![]() [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=3 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 |
#235
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Specular=3 is FPS master killer - I whined alot in the past about my ATI performance but it was that thing which was the problem. PolygonOffset is used to cure glitches of flickering airfield objects like runways. gprr |
#236
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Very good, thank you. I've not seen flickering airfields with 10.7 or 10.8 but the PolygonOffset does not seem to impact performance so might as well.
Back to testing with Specular=2, this explains why no one uses =3, perhaps not optimized like Effects=2 Now if only DrawByTriangles would be described, I grow weary of TheBlackDeath.trk and can see no difference from this flag... |
#237
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You use TexMipFilter=3 and TexFlags.TexAnisotropicExt=1,Thats your "primery and sccondery" filtering method and is the best looking and demmanding one - you do not need another/diffrent filter to use. gprr |
#238
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Yes I use those filter settings because in-game anisotropic is said to be better. I am not forcing AF in the CCC. What other filter are you saying I do not need? Are you saying DrawLandByTriangle is related to AF?
Last edited by Porksmuggler; 09-10-2010 at 03:19 PM. |
#239
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2." I am not forcing AF in the CCC"...If you set it as Application contolled,than the game will use it optimized with FPS at a certaine momenet,giving max quallity depending on the ceane compute demmand.If you do not set it as Application controlled, the AF value will be applied all the time. gprr |
#240
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I didn't mention using forced AF initially, and I know how CCC works. You said: My questions were about DrawLandByTriangle, Specular, and PolygonOffset. Those are not related to anisotropic filtering as far as I know. Are you trying to say one of those 3 are not needed because of AF? Last edited by Porksmuggler; 09-10-2010 at 05:09 PM. |
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