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IL-2 Sturmovik The famous combat flight simulator.

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  #231  
Old 08-06-2010, 06:25 PM
Xilon_x's Avatar
Xilon_x Xilon_x is offline
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ok ok now i soo good tank you all.
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  #232  
Old 08-06-2010, 06:56 PM
Blackdog_kt Blackdog_kt is offline
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Should i bite the bullet and upgrade to 10.7 or install 10.5 instead (i heard 10.6 was worse than these two)? I don't necessarily need the latest drivers, just a bit more up-to-date than my aging 9.11 version (i didn't upgrade because i was waiting for the blocky text issue to get fixed). I'm after acceptable image quality and stability first and foremost, the rest of the rig is fast enough to run IL2 at max details even if i run an older driver version.

I'm using a MSI Ati 4890 Cyclone, single-GPU, 1GB of video RAM. Thanks in advance
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  #233  
Old 08-06-2010, 07:42 PM
gprr gprr is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Should i bite the bullet and upgrade to 10.7 or install 10.5 instead (i heard 10.6 was worse than these two)? I don't necessarily need the latest drivers, just a bit more up-to-date than my aging 9.11 version (i didn't upgrade because i was waiting for the blocky text issue to get fixed). I'm after acceptable image quality and stability first and foremost, the rest of the rig is fast enough to run IL2 at max details even if i run an older driver version.

I'm using a MSI Ati 4890 Cyclone, single-GPU, 1GB of video RAM. Thanks in advance
With all the good feedback from 10.7,I'm surprized you havn't installd it yet
Really, it is long awaited, allaround very good driver

Cheers
gprr
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  #234  
Old 09-10-2010, 06:12 AM
Porksmuggler Porksmuggler is offline
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since I've posted it everywhere else, here's some newer testing with 10.8, pages 17-19

http://www.sas1946.com/main/index.ph...,2497.240.html

and my attempt at an IL-2 1946 guide:

http://forums.steampowered.com/forum....php?t=1358851

My current "perfect" still not sure on DrawLandByTriangles, why no one is using Specular=3, and if the PolygonOffset is needed (I can't see a difference). If anyone can explain those I would appreciate it

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0
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  #235  
Old 09-10-2010, 12:29 PM
gprr gprr is offline
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Quote:
Originally Posted by Porksmuggler View Post
since I've posted it everywhere else, here's some newer testing with 10.8, pages 17-19

http://www.sas1946.com/main/index.ph...,2497.240.html

and my attempt at an IL-2 1946 guide:

http://forums.steampowered.com/forum....php?t=1358851

My current "perfect" still not sure on DrawLandByTriangles, why no one is using Specular=3, and if the PolygonOffset is needed (I can't see a difference). If anyone can explain those I would appreciate it

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0
Hello Porksmuggler

Specular=3 is FPS master killer - I whined alot in the past about my ATI performance but it was that thing which was the problem.
PolygonOffset is used to cure glitches of flickering airfield objects like runways.

gprr
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  #236  
Old 09-10-2010, 02:33 PM
Porksmuggler Porksmuggler is offline
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Very good, thank you. I've not seen flickering airfields with 10.7 or 10.8 but the PolygonOffset does not seem to impact performance so might as well.

Back to testing with Specular=2, this explains why no one uses =3, perhaps not optimized like Effects=2

Now if only DrawByTriangles would be described, I grow weary of TheBlackDeath.trk and can see no difference from this flag...
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  #237  
Old 09-10-2010, 02:54 PM
gprr gprr is offline
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Quote:
Originally Posted by Porksmuggler View Post
Very good, thank you. I've not seen flickering airfields with 10.7 or 10.8 but the PolygonOffset does not seem to impact performance so might as well.

Back to testing with Specular=2, this explains why no one uses =3, perhaps not optimized like Effects=2

Now if only DrawByTriangles would be described, I grow weary of TheBlackDeath.trk and can see no difference from this flag...
Hi Porksmuggler

You use TexMipFilter=3 and TexFlags.TexAnisotropicExt=1,Thats your "primery and sccondery" filtering method and is the best looking and demmanding one - you do not need another/diffrent filter to use.

gprr
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  #238  
Old 09-10-2010, 03:13 PM
Porksmuggler Porksmuggler is offline
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Yes I use those filter settings because in-game anisotropic is said to be better. I am not forcing AF in the CCC. What other filter are you saying I do not need? Are you saying DrawLandByTriangle is related to AF?

Last edited by Porksmuggler; 09-10-2010 at 03:19 PM.
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  #239  
Old 09-10-2010, 04:40 PM
gprr gprr is offline
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Quote:
Originally Posted by Porksmuggler View Post
Yes I use those filter settings because in-game anisotropic is said to be better. I am not forcing AF in the CCC. What other filter are you saying I do not need? Are you saying DrawLandByTriangle is related to AF?
1.Yes you do not need it since you already chose one which is AF.

2." I am not forcing AF in the CCC"...If you set it as Application contolled,than the game will use it optimized with FPS at a certaine momenet,giving max quallity depending on the ceane compute demmand.If you do not set it as Application controlled, the AF value will be applied all the time.

gprr
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  #240  
Old 09-10-2010, 05:06 PM
Porksmuggler Porksmuggler is offline
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Quote:
Originally Posted by gprr View Post
1.Yes you do not need it since you already chose one which is AF.

2." I am not forcing AF in the CCC"...If you set it as Application contolled,than the game will use it optimized with FPS at a certaine momenet,giving max quallity depending on the ceane compute demmand.If you do not set it as Application controlled, the AF value will be applied all the time.
???

I didn't mention using forced AF initially, and I know how CCC works. You said:

Quote:
Originally Posted by gprr View Post
You use TexMipFilter=3 and TexFlags.TexAnisotropicExt=1,Thats your "primery and sccondery" filtering method and is the best looking and demmanding one - you do not need another/diffrent filter to use.
My questions were about DrawLandByTriangle, Specular, and PolygonOffset. Those are not related to anisotropic filtering as far as I know. Are you trying to say one of those 3 are not needed because of AF?

Last edited by Porksmuggler; 09-10-2010 at 05:09 PM.
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