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IL-2 Sturmovik The famous combat flight simulator.

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  #341  
Old 09-09-2010, 12:33 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Oldschool61 View Post
Exactly what instuments cant you see? The most important ones are visible.
In IL2, some of the Russian fighters have their turn and balance instruments obscured by the joystick. If your trying to trim your self for straight and level, you have to twich the stick to the side to see the ball. Other planes have similar problems.

If you put a pilot in there you'ld obscure a lot more.

6DOF in SOW will help some but then there is always going to be some switch or dial that is out of view due to the pilot.

cheers!
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  #342  
Old 09-09-2010, 12:39 AM
Blackdog_kt Blackdog_kt is offline
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I think it has to do with the inclusion of clickable cockpits as an option.

If the virtual legs are in the way, there might be some switches you can't operate.
If you can't click on the switches, you'll want to map them to keyboard or HOTAS.
If you map everything to keyboard or HOTAS, you might run out of buttons

Look at Black Shark for example. Every single function has a keyboard shortcut and can be mapped to a joystick button. The reason people use the mouse is not because it's intuitive or realistic. Actually, using keys/buttons is more realistic, as in reality even when driving your car you rarely look at which button to press to turn on the air-conditioning, you remember its position, fumble about a bit maybe and flick the switch.

However, unless we have custom made sim-cockpits or expensive HOTAS sets with good profiling software, we will soon run out of buttons to map. Mapping everything to HOTAS also presents another problem...using the same key for many different things depending on shift toggles and profile changing switches doesn't help muscle memory a lot, in fact someone might be unable to avoid looking at his HOTAS, so that to make sure he has the right profile selected before pushing the button.

That's why the mouse is used increasingly in flight sims as a control input, at least for the non-critical controls and i guess that's why even sims that display a pilot have the option to turn him off, so that you can click what you need to click.
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  #343  
Old 09-09-2010, 01:04 AM
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major_setback major_setback is offline
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Ooooooh!

Here the road is a wide as (the length of) a railway locomotive:

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  #344  
Old 09-09-2010, 01:32 AM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by major_setback View Post
Ooooooh!

Here the road is a wide as (the length of) a railway locomotive:
Yeah. Notice the gates on the level crossing.

That is a pretty short locomotive too, probably a shunter/tank engine.
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  #345  
Old 09-09-2010, 03:31 AM
AdMan AdMan is offline
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As a video game player my whole life I can honestly say 95% of all video games suck, I've never played a "perfect" video game, the closest I think was Medal Gear Solid on PS1. Even the greatest video games (except for the 8bit classics) I can pick apart for hours on imperfections, things that could have been done better. I only play the best games because they are the only ones worth the time. That's how I was led to IL2, I wanted the best WW2 flight sim, I did my research and bought it - For people who are only flight simmers you can put the blind faith in SOW because, frankly, there is no competition in the genre. But for people like me who will gladly move on to another genre if the quality is not up to par to the best games out (of any genre) I'm not so blind. I do give Oleg and the crew serious props for giving these screens in the WIP stages - most studios would never release screenshots that look like these, because even a few bad screenshots could be suicide to the hyper-critical gamer such as myself.
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  #346  
Old 09-09-2010, 04:15 AM
Skoshi Tiger Skoshi Tiger is offline
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Of interest to note is that in the upcomming DCS A10 sim they a planing to include a pause mode that will allow users to pause the sim while they perform complex tasks.

Cheers!

Quote:
Originally Posted by Blackdog_kt View Post
I think it has to do with the inclusion of clickable cockpits as an option.

If the virtual legs are in the way, there might be some switches you can't operate.
If you can't click on the switches, you'll want to map them to keyboard or HOTAS.
If you map everything to keyboard or HOTAS, you might run out of buttons

Look at Black Shark for example. Every single function has a keyboard shortcut and can be mapped to a joystick button. The reason people use the mouse is not because it's intuitive or realistic. Actually, using keys/buttons is more realistic, as in reality even when driving your car you rarely look at which button to press to turn on the air-conditioning, you remember its position, fumble about a bit maybe and flick the switch.

However, unless we have custom made sim-cockpits or expensive HOTAS sets with good profiling software, we will soon run out of buttons to map. Mapping everything to HOTAS also presents another problem...using the same key for many different things depending on shift toggles and profile changing switches doesn't help muscle memory a lot, in fact someone might be unable to avoid looking at his HOTAS, so that to make sure he has the right profile selected before pushing the button.

That's why the mouse is used increasingly in flight sims as a control input, at least for the non-critical controls and i guess that's why even sims that display a pilot have the option to turn him off, so that you can click what you need to click.
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  #347  
Old 09-09-2010, 04:46 AM
Novotny Novotny is offline
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Bloody good post Adman.
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  #348  
Old 09-09-2010, 08:52 AM
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Richie Richie is offline
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Agree
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  #349  
Old 09-09-2010, 11:02 AM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Abbeville-Boy View Post
you complain too much every week and drove oleg away from the fri update seine
If you wish to feel that then you're entitled to your own opinion. But please, look through my posts. I don't complain; I just say what I think could be changed but I always say how it should look/be. In most cases I use demonstrations to show what I feel. If this is called complaining, then I am a complainer. But I've been more than happy with most of the shots shown for SoW and would buy the game in an instant today if it were released. I said a week or so ago, if updates to the game can be released in patches then that is a good way to improve the game. All of the topics are still here for Oleg and co to look through whenever they wish to improve the game.

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  #350  
Old 09-09-2010, 11:35 AM
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furbs furbs is offline
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Olegs been on holiday...jeez
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