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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-08-2010, 12:54 PM
vdomini vdomini is offline
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Thank you for all your kind answering, my question was concerned more about the game physics than real. Still wondering if initial shooting speed is involved ( In real bullets travel very fast, it's impossible for a ww2 propelled plane to catch their own bullets, even during dives i think )
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Old 09-08-2010, 05:18 PM
SEE SEE is offline
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Fire a high velocity bullet horizontal to the ground and drop one at the same time from the same height - both will hit the ground at exactly the same time. The force of gravity acts equally on both irrespective of the horzontal force use to fire the high velocity round.

Last edited by SEE; 09-08-2010 at 05:21 PM.
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Old 09-08-2010, 09:46 PM
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Robotic Pope Robotic Pope is offline
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Its all meaningless in BoP anyway because the bullets really arn't affected by gravity or drag at all. They just fly off at muzzle velocity and into infinity if they don't hit anything. Thats one reason why in BoP its so easy to shoot down someone who is in a climb. And why with unlimited ammo you can shoot down planes with the G-6 nose cannon from outside the range of a modern short range IR missile.
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Last edited by Robotic Pope; 09-08-2010 at 09:52 PM.
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Old 09-09-2010, 08:39 AM
vdomini vdomini is offline
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Quote:
Originally Posted by Robotic Pope View Post
Its all meaningless in BoP anyway because the bullets really arn't affected by gravity or drag at all. They just fly off at muzzle velocity and into infinity if they don't hit anything. Thats one reason why in BoP its so easy to shoot down someone who is in a climb. And why with unlimited ammo you can shoot down planes with the G-6 nose cannon from outside the range of a modern short range IR missile.
thanks! Probably you're right, I think computing physics and ballistic for every bullet shoot by a plane will drop game performance too much.

Last edited by vdomini; 09-09-2010 at 08:43 AM.
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Old 09-09-2010, 10:50 AM
winny winny is offline
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Yeah, the bullets in bop are like lasers. It's pretty annoying getting picked off from about 2500 yds away.
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Old 09-09-2010, 11:29 AM
vdomini vdomini is offline
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Originally Posted by winny View Post
Yeah, the bullets in bop are like lasers. It's pretty annoying getting picked off from about 2500 yds away.

Hosting a limited ammo game will reduce this stess a little
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Old 09-24-2010, 03:50 PM
vdomini vdomini is offline
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Hello!

I have another question for you about bullet speed.

Since now i have clear that plane speed will not affect the initial bullet speed, but, do you think different bullet speed from weapon to weapon have been implemented in the game ( muzzle shell velocity ) ?

Example... :

Ns37, 37mm, mounted over Yak9, anti tank cannon , muzzle shell velocity around 900 m/s

Mk108 on german plane, muzzle shell velocity of 505 m/s

Faster bullet need a different target leading compared to slower one.... so in theory leading a shot from a yak9 should be easier...
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Old 09-25-2010, 01:49 AM
QBlackDeathQ QBlackDeathQ is offline
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Quote:
Originally Posted by vdomini View Post
Thank you for all your kind answering, my question was concerned more about the game physics than real. Still wondering if initial shooting speed is involved ( In real bullets travel very fast, it's impossible for a ww2 propelled plane to catch their own bullets, even during dives i think )
dude i will have you answer your own Q. ok ok ok land ok ok ok stop ok ok ok shoot! do yo move when shooting? well shit there you go!
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Old 09-28-2010, 10:13 AM
vdomini vdomini is offline
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Originally Posted by QBlackDeathQ View Post
dude i will have you answer your own Q. ok ok ok land ok ok ok stop ok ok ok shoot! do yo move when shooting? well shit there you go!
LOL

i did what you said and.. the plane was going backward due recoil!
But, what does it mean? initial speed is taken in count or plane speed just reduced a little while shooting?
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