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#1
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This discussion is quite funny - as I don't plan to spend a single hour in offline modus (other than the few to get accustomed to the new FMs) I couldn't care less about the AI. I hope for a ton of online players.
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#2
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#3
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Furb,It will all depend on your own imagination. I can set up a qmb in Il2 with 12 he111's and 4 me109's. Do a head on with 3 hurricanes over the Bessarabia map and I'm there. Heck I used to run around the room with scale models pretending to be in a dogfight. Anyone expecting more than a souped up version of il2 with more detailed aircraft is going to be disappointed. This is not going to be the second coming of the Christ. If it's what I expect (souped up Il2, optimised for DX11 and multiple processors) I'll be extremely happy based on what I've seen so far in the progress threads. If it takes another 2 years people will be expecting photo realistic graphics and Gallands AI. For those, who can't stand the suspense any longer and feel they have to go at eachother here on the forum: Get a life, girlfriend/boyfriend or take up gardening. That will teach you about patience.
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#4
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I agree that Oleg will have a very hard time optimizing this very highly detailed simulator too allow hundreds of aircraft in the air with playable framerates. BUT I wouldn't expect it to be that hard to simulate hundreds of extra dots in the sky as you would only get close to a couple of hundred at any one time. CPU bubbles?
That said having six hundred aircraft in the air is not totally necessary to feel your flying in the Battle of Britain. I can assure you that seeing a two hundred aircraft in the sky is more than enough. Your only seeing those hundreds of dots for a few minutes as the battle joins then all hell breaks loose for a much longer period of time where your focused on the threats in your immediate area. Then like many pilots have reported your suddenly alone in the sky. Also these huge formations didn't happen every day of the Battle of Britain. Much smaller engagements where just as common. I'm sure Oleg will do everything in his power to have these huge formations where historically accurate. But there is no harm in being totally pessimistic. |
#5
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I made a mission with 150+ planes in il2 with graphics at excellent and with clouds, it was still verry playable (on my laptop). Could anyone have guessed that you could play il2 with 200+ planes in 2001? I don't think so, it will probably be the same with BOB.
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#6
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SoW will be in many aspects like IL2,right?
Like,Main Menu,options... |
#7
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Some fine posts here gentlemen and two great examples, X-wing was fantastic for sucking you into the game, a great feature in X-Wing which i really hope Oleg allows in SOW was being able to change the pilot roster, you could put the names of your friends into your squadron which gave you that extra zest to save your AI wingy. Also EAW was a very absorbing sim, and like Blackdog as already stated it was fantastic to see formations of bombers coming in, I really hope SOW manages to capture some of these things.
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#8
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I'd like to take the chance to say that I'm really glad we have so many software, QA and marketing experts on this forum.
Thank all of you. |
#9
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#10
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I'm still hoping to man all(online) planes with real pilots. Since we're talking of real humans: there's an event on the 9-12-2010, there are still a lot of red slots open... (time-wise, this is probably for continental Europeans only) http://www.76-iap.de/wbb/index.php?p...&threadID=3014 |
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