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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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yes, the fire looks very nice from the distance.
One question, are those the new clouds or are they placeholder? |
#2
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Propellor looks great from the cockpit as well
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#3
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dont know if this has been asked before...can we adjust the gun sight while in flight...ie...for distance and wingspan?
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#4
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I just want you guys to know that we worked very hard to bring you this week's update.
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#5
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Luthier...come on...crack the whip...no slacking or sleeping for the team!
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#6
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its not a 14 FPS average, if i am correct, its 14 fps at the moment of the screen
and 40 average... wich is great ! Nice update and Happy Birthday Oleg ! |
#7
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#8
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Will tracers differ in color in SoW as well? Now that RAF has gone from red (il2) to white and we haven´t seen any tracers from 109s/110s.
//Simon |
#9
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Looking very good guys.
In the second screen- is that an object on fire that's fallen off the 110? With the screen shots, can you adjust the virtual 'shutter speed' to freeze the bullets & propellors etc? There seems to be a variety in the screens you've shown to date. |
#10
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about the 14fps...
I just look at the 1000fps max and often on IL2 1946, when you goes through the menus, the max goes to 1000fps. this cause the average value to be false because the average is calculated from a value where you're are not flying. on the screenshot i think the only real value seemsto be 14fps that is the instantaneous fps. usually the screens are described from a mid range computer, and i agree that is is the case (no advanced lighting, no antialiasing, DX9, etc..) so i know this is WIP screenshot, but at my opinion it's not a great idea to post a screen with a fps value, because this cause trouble for some persons. the simulator is not finished, so probably don't optimised, the computer is mid range, the screen has been taken above the sea with 4 ou 5 planes... i think the game is ACTUALLY, very power hungry. but this will be probably fixed later on the development process. |
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