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#151
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the pilots seen in some of the most recent WiP screenshots from Oleg are NOT to the correct scale ! this is very obvious by looking for ex at the 109 where he seems to be about 25% to small, previous posts by other observers have already explained why
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instead maybe perceive it as "whatever the crew/pilot figure is doing in the sim, is physically represented by an animated articulated skeletal figure" afaik the main problem right now is that with full sized pilots in very small confined spaces (like a 109 pit), the pilot "normal" movements are causing his limbs to poke out through the aircraft structure, and there is no limitation in his movements caused by colliding with the modeled aircraft skin. one short term interim solution for this is to shrink the figure down and hence give him more room to move in edit: one oddity in all this "crew size" debate is that when viewed from inside an aircraft, the front most crew member in the brittish bomber we saw last week (inside cockpit view) showed his head almost touching the ceiling. so that crew member was roughly the correct size. maybe the "collision bug" is only present on outside views ? (oleg already confirmed the temporary use of smaller crew figures doesnt affect the 1e person views) Last edited by zapatista; 08-16-2010 at 06:59 AM. |
#152
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I wonder if we'll be able to give a wave in the cockpit like here..4:30 on the time slide
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#153
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Crew is 175 cm. |
#154
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Thx for clearing up. We were just a bit confused about what Luthier told us about pilot size. Two things I want to ask: 1. Will different cockpit sizes effect on the movement ability of the pilot, for exemple in bf 109 cockpit you can't move as much as in other planes? 2. (Watched some older screens and realised that the cockpit skins show outwarn textures.) Will there also be the planes with "out-of-the-factory" cockpit skins? Last edited by Hecke; 08-16-2010 at 12:13 PM. |
#155
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I see no reason why not, given the sophistication of what Oleg is trying to do and the beautiful CURVED Earth that we saw in the WIP pictures a couple of weeks ago. I was a little surprised noone seemed to comment on them from that perspective then. Indeed, I'd be quite certain that Oleg is building in a SOW equivalent of FSUIPC or simconnect. My own dream would be for MSFS developers (or similar) to step in very quickly to perhaps offer a payware (or even better freeware!) fully functioning Biggin, say, or (my Squadron's heart ![]() (Personally, I'd love a set of early airliners, the DH Comet, the Caravel, the Constellation... These might appear in a SOW-engine-equipped addon, perhaps even able to use the same maps, perhaps not... Possibilities, possibililities...) |
#156
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Beautiful screen shots. Very nice, indeed and I applaud your work. Genius.
Some time ago, a question of what could be suggested to make the simulation more realistic in terms of events. You clearly have the image quality in hand. I was wondering if having the mission scrubbed and called back due to weather changes would add to the realism. Engine issues could come up for the player and/or his wingman. Losing elements of a flight due to engine problems or your AI wingmen becoming too scared to fly could make missions more precarious if a player decided to carry on with the mission without all the flight's units. |
#157
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Oleg, any input into the trees? I ask as the trees shown recently look excellent, but in England these trees look more like garden ones. The main types of trees are a lot rounder and denser foliage wise.
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#158
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^^ Either you are a master troll or incredibly stupid. Could be both, mind.
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#159
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Even though I was unclear, your points are well taken. Some sort of head tracking software adds something to a sim. I just recently downloaded Facetracknoir which uses face tracking software to achieve a similar effect to TrackIR (except it is free lol). I have only tried it with IL-2 and only in "free flight" training missions while working out the kinks. But WOW, what a difference in experience. While it does not (as far as I can tell) let you tilt your head or move along the X,Y,or Z axis for a change in perspective, it does track your face as a substitute for the HAT switch...you can look up, down, left or right "automatically". Now I have to try it while shooting down enemies ![]() I do hope Oleg and Crew look at some of the other functionality items listed recently in this thread. "Volunteering" for specialized missions such as recon, rescue, and such would add a lot to the game. I love me some marksmanship practice, but dodging 109's by ducking into clouds while on a recon mission has appeal. I wish (there is that word again) that we could get functionality updates like we get graphics updates, but that information is probably too sensitive from the competitive perspective. Splitter Last edited by Splitter; 08-16-2010 at 01:51 PM. |
#160
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Very nice looking indeed.
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