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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 08-15-2010, 05:13 PM
cursor cursor is offline
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Quote:
Originally Posted by sharien View Post
seriously...what should a destroyed enemy respond to?
also i find it realistic and not buggy that theyre unable to respond to an attacker they cant see...
So its realistic a patrol just flies without deviating from course when a rocket kills half of them?? sorry but that sounds totally wrong. In real life (since we're talking about "realistic") if some bullet flies out of nowhere and hits a soldier you can bet his squad is gonna dive into a ditch or duck behind something. Their not just gonna keep on going like nothing happened...... which is exactly what the game is doing.

Of course you are 100% right if the enemy is dead then they can't respond lol. But if there are any survivors dont you think they find it strange half of them got taken out by a random missile out of nowhere? "Boss, some freak explosion killed John and Tim and nearly took us out as well, what do we do??" "nothing" You can't seriously mean that's realistic?? Since the game is in space its not like they can duck behind something but it isnt hard to imagine what YOU would do in that situation. Scatter or run like hell back to base.
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  #2  
Old 08-15-2010, 05:51 PM
sharien sharien is offline
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k you got a point...they really should run like hell...
anyway...i never got that survivor problem...when you fire a ARLM or torpedos into an enemy squad there are no survivors...at least there usually were none when i did...
i just wanted to point out that missiles are fine the way they are...theyre not "any engagement" weapons but a way to take out many enemies at once out of an enemy squad with high numerical advantage

and seriously...giving everyone more rockets does not make it balanced...since AI rarely is able to defend itself against missiles...while my squad usually gets immune to them...
get everyone a cerberus and at least a little knowledge of electronics and there are no enemy missile hits...
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  #3  
Old 08-17-2010, 04:09 AM
Unknown treat Unknown treat is offline
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Just wondering, what missle (or torpedo) do hou use to blow that many fighters at once ?
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  #4  
Old 08-23-2010, 07:17 PM
sharien sharien is offline
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torpedos...usually just any should do the trick...though i tend to use the second tier torpedo(1000dmg should be the one)
torpedos in general have a really large explosion radius...which you usually only notice if theyre fired on fighters especially ones flying in formation or standing ready for an ambush

my missiles for taking out a single wing of fighters are ARLM or hornets

i dont think the other missiles have such a huge explosion radius...other long range missile might have but i did not test
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