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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 08-06-2010, 11:02 AM
Skarphol Skarphol is offline
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This looks really fantastic!
And the trees are exactly the height of trees outside mye office window.

One thing puzzlez me though: It looks like the cockpit of the Heinkel has no glass in the windows. Nor the framing around them. Only the window on the left of the pilot seems to have some frame to attach the glass to the fuselage. How are those glass panels attached to those bars?

Skarphol
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  #32  
Old 08-06-2010, 11:05 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Screenshots look amazing, thank you for yet another great update.
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  #33  
Old 08-06-2010, 11:07 AM
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NSU NSU is offline
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how your Team make the trees?

i like this way

a photo from a tree, cut out with Alpha


two planes (low polygone)


and the low poly tree look good (ok i make it fast)


you need tree photos, please call me i make many pictures.
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  #34  
Old 08-06-2010, 11:07 AM
lbuchele lbuchele is offline
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So,Luthier,if gunners will be throw around in high G manouvering,
is safe to say that they will be no more capable to shoot at us
in those situations too?
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  #35  
Old 08-06-2010, 11:19 AM
Meusli Meusli is offline
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Quote:
Originally Posted by NSU View Post
how your Team make the trees?

i like this way

a photo from a tree, cut out with Alpha


two planes (low polygone)


and the low poly tree look good (ok i make it fast)


you need tree photos, please call me i make many pictures.

Here is what they use NSU. http://www.speedtree.com/trees/
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  #36  
Old 08-06-2010, 11:21 AM
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NSU NSU is offline
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i know speed trees, but a flightsimulation need low polygone trees
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  #37  
Old 08-06-2010, 11:21 AM
Vylsain Vylsain is offline
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I agree there's a little problem with tree's scale. I understand that some trees are higher than houses but these ones look like big shrubs. Big trees are far more complicated. Look at the leafs. Some are as big as windows or doors of houses.
With textures, these are the last worrying points for me. I trust Oleg for the rest !

Thanks for the update !
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  #38  
Old 08-06-2010, 11:27 AM
zauii zauii is offline
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Quote:
Originally Posted by Hecke View Post
That's understandable, yes, but will you improve it, because now it looks like green oil film swimming on the ground surface. Unfortunately, the trees don't seem to be any voluminous from that altitude.

Seriously give it a rest man.
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  #39  
Old 08-06-2010, 11:38 AM
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LukeFF LukeFF is offline
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Tree-whining, this week's flavor of criticism.
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  #40  
Old 08-06-2010, 11:40 AM
zaelu zaelu is offline
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pic1: has poor textures in Heinkel cockpit... outside is different than Il-2... better maybe... but far from "reality". In a glance I cant spot any reference. I wouldn't normally compare it to other existing sims (like DCS) but we have to wonder... DCS Black Shark (LO FC2) has a game engine quite old but with a bit of moding (hi rez textures) looks quite believable... and in December A-10 module will come with even more improvements...

pic2: way too many low poly low rez cartoonish trees. yes... far better than Il-2 but... it's 2010...

pic3: Still a bit of low rez/cartoonish looking cockpit textures and outside... "place holder" basically.

Why I say this?

I am not a fan of world of warcraft coming here daily almost to bash what developers of Battle of Britain does. But I want to tell that at least me.... and I believe many others think similar to me but maybe don't voice their thoughts... don't like to fall on my back to anything a developer throws at me as a teaser bone. Especially when my feed back can actually help him spot some possible improvements in their work.

So... please... this community is really starved and anxiously waits the gem, it will take anything as a "Wow!"... many going to fanboysm similar in manifestation to the hilarious characters from "The Fift Element" movie that accompanied the radio DJ... if people remember them... .

Pictures without anti-aliasing for a WIP game in 2010 looks like lack of care... like walking with unpolished shoes in front of women.
Low rez terrain and features should be hidden as much as possible.... especially if they will improve in the final product...

You better show some short animations or multi-player/ map building/ mission creating features than debatable pictures.




To all fans here... like me. Don't jump on my criticism... it's true... I didn't made any sim in my life... but... I just voice a fear that all of us share.

I don't want SoW Battle of Britain to disappoint. I am not easily disappointed... i am not a fan boy of CS that can't adapt at new features and bash the new product as "disappointing" for trivial reasons. I just believe that SoW BoB should kick major arse being so much time in development and some of the image updates from WIP worries me.

In the end... take a look at a promo of current Lock On 2... platinum... an old game... (I picked LO FC2 - DCS BS cause is the other sim I play and cause its developer (ED) is very close to Maddox.



And for comparison to pics from moded pit by RICHARDO (for free):
Attached Images
File Type: jpg 1.jpg (1.42 MB, 302 views)
File Type: jpg 2.jpg (1.27 MB, 321 views)

Last edited by zaelu; 08-06-2010 at 06:44 PM.
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