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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#11
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Yea, like how they hardcoded missile launch sfx to a single file instead of allowing us to use the work_sound tag (which are in the damn xml definitions ffs...), how adding sound to missile flight causes the game to CTD when it impacts (probably something unfinished there), not to mention the inconsistencies in the xmls, that kind of thing.
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