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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-27-2010, 02:36 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Originally Posted by TacKY View Post
Thanks for the info and is he gonna expand on the dynamic campaign for SoW? Also, Ive seen some of the screens and i hope the damage model isnt like the one from the console version which was pretty bad compared to the PC counterpart which was released 10 years before....
There is not a console version of IL-2. What you are talking about is the game "Birds of Prey" that was made by a completely diferent and independent company using the graphic engine of IL-2.

About the Dynamic Campaign, it was stated that Sow Bob (Storm of War - Battle of Britain) will have a dynamic campaign. We will have to wait and see what dynamic campaign means because there is lot of diferent implementations and definitions of "dynamic campaigns" throughout the history of flight sims.
If you ask me, the best and true "dynamic campaing" would be Falcon 4, for others is Red Baron, and so on, but still that´s a full other motter.
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Old 07-27-2010, 04:25 PM
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zapatista zapatista is offline
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Originally Posted by ECV56_Lancelot View Post
There is not a console version of IL-2. What you are talking about is the game "Birds of Prey" that was made by a completely diferent and independent company using the graphic engine of IL-2.
minor correction. afaik birds of prey only obtained the code for aircraft flight modeling from oleg's team, nothing else. (so no grafix etc..). BoP then used one of the more "simple" settings of the flight model as their default. even their "real" settings isnt yet close to the full il2 "realistic" settings.

looking at BoP the scenery looks very console to me, its not at all the same detailed (but now dated) type il2 scenery which looks very different and allows very large maps

Last edited by zapatista; 07-27-2010 at 04:28 PM.
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  #3  
Old 07-27-2010, 04:33 PM
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philip.ed philip.ed is offline
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The reason the WoP/BoP maps are small are because a) it's for an audience who don't want hours of flying but mainly because they are based heavily on aerial shots and so are aimed to be as near to the exact look as the area would have been in WW2. I have heard people say the can follow streets in some of the maps to find their houses or their parents houses.
also I think processing power may be a part of it as well...
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Old 07-28-2010, 05:38 AM
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zapatista zapatista is offline
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Originally Posted by philip.ed View Post
The reason the WoP/BoP maps are small are because a) it's for an audience who don't want hours of flying but mainly because they are based heavily on aerial shots and so are aimed to be as near to the exact look as the area would have been in WW2. I have heard people say the can follow streets in some of the maps to find their houses or their parents houses. also I think processing power may be a part of it as well....
consoles dont use smaller maps because they want to make the maps "better" (then pc's), they are limited by smaller maps because of their hardware limitations (and because they are aimed at an audience with limited attention span that wants instant gratification, and so this doesnt matter much to their average customer). technically consoles just dont have the cpu/gpu power to produce very high detailed objects in large maps as required for a decent full featured flightsim.

these console games, and the WOP like transplants, are also mainly intended/made for lower resolutions on big display, and it is a specific "feature" they use to maximize frame rates. its a fallacy consoles perform better then pc's (when comparing an up to date gamer pc to most consoles now available). when you occasionally see some high end multi monitor console setup, as is done for some racing games, they will use one console to drive each screen (sometimes even more then that iirc).

when you look closer at at WoP, there is only one altitude/distance the scenery look "good" at (medium altitude) , and even then it looks somewhat cartoonish and as if the scenery is painted with "low resolution" water colors on a single flat canvas. and when you get close to the ground and see buildings and trees up close these limitations become even more obvious. in the same way, the cockpits and aircraft look less good then even the latest oleg planes released with 1946 version of il2 (not to speak of those we have seen so far for BoB).

its a nice game for what it is, and helps introduce new people to flightsims (and made money for the company), after that stage it quickly runs into some serious limitations which are "built into" the game which are largely caused by its console origin
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Old 07-28-2010, 10:04 AM
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philip.ed philip.ed is offline
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That may be a part, but WoP is for the PC (so in some sense it shouldn't be limited to poor textures) but the maps were meticulously designed and are limited in size due to their accuracy I can remember aerial photos being posted by the WoP/BoP team with a half-and-half image showing part photograph part screenshot from the map I'd be interested to know if maps for WoP could be expanded.
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