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IL-2 Sturmovik The famous combat flight simulator.

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  #121  
Old 07-17-2010, 11:12 AM
Tree_UK
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I have to say that im not feeling much love for the landscape that Ive seen so far, to me it looks like a water colour painting, i would like to see a comparison screenshot between WOP and SOW landscape i seem to remember Oleg mentioning that he may do this. Also I honestly think that the Il2 trees look better although i appreciate that it is all still WIP's. The detail on the aircraft is incredible though and the water looks stunning.
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  #122  
Old 07-17-2010, 11:17 AM
Hecke
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Same for me.

+

Planes are great
Water is good already


-

The ground textures look like low resolution and not good at all.
The trees look too bad, too.
fire too bright on its hottest part
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  #123  
Old 07-17-2010, 11:19 AM
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furbs furbs is offline
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i agree tree...but i just hoping we havnt seen the landscape in its full glory yet...and when it all comes together it will look stunning.

luthier...any chance of seeing a short vid of flames and smoke?...im sure it would put lots of peoples mind at rest.
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  #124  
Old 07-17-2010, 11:19 AM
GopherStibble GopherStibble is offline
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Don't trust Luthier. Many years ago he promised me a potpourri plankton special edition of Pacific Fighters, with varying ocean colours depending on seasonal plankton levels... but... it... never... happened!!






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  #125  
Old 07-17-2010, 11:25 AM
Lucas_From_Hell Lucas_From_Hell is offline
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Better is the enemy of good, but haste is the enemy of perfection. Look at what happened with Rise of Flight - publishers rushed it and they had to release a buggy version that caused disappointment between many flight simmers, and only recently they started their comeback.

Nobody - and I stress nobody - except the developers themselves need the game released in an X date. You might think you want it ASAP, but trust me, you don't.

For evaluating the package in key areas you have experienced people that know exactly how things should look, sound and feel like, and they are to point that out to the developers - that's what beta testing is for.

Early unfinished releases are never good; it has been proved throughout the years.

It's a matter of being professional. Releasing an unfinished product to see the reaction isn't professional at all. Releasing a small beta demo is a different matter, but publishing it? That would be just rushing things out to satisfy a bunch of bored geeks. It's summer, do like Oleg and Ilya and take some days off, relax and forget about this whole thing for a while.

From what I know about the developer's philosophy, they would never release anything unfinished. It's easy to guess by their position about features - it was stated over and over by many members of the development teams that, if they can't implement a feature with 100% accuracy, they just don't include it until it's done.

That's how it should be

C'mon guys, just chill out... You don't need a buggy and rough Storm of War just for having it earlier.

There's nothing to worry about, we can wait as much time as the developers need. Just enjoy summer and be happy, SoW will come someday
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  #126  
Old 07-17-2010, 11:25 AM
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Friendly_flyer Friendly_flyer is offline
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Quote:
Originally Posted by luthier View Post
I think there's over 40 different codes for different types of markings you can put on the aircraft, in addition to the regular numbers (<0 and <0- and I<< and <|- and all that kind of stuff)
I know the Luftwaffe had all kinds of funny markings, but the RAF had some interesting variations too: several different fuselage roundels, tail flashes and fonts for the squadron codes, and mirrored camo pattern (A- and B-scheme for even and odd serials respectively). Are the planes to include some of that diversity?

Oleg has stated that there will be a simplified skinning process, with rivets/lines/wear, markings and camo paint all in different layers. Can you tell us which of these layers you plan to make available to skinners? Will the layers be laid out in the same fashion as in IL2, with the plane "unfolded" over a picture file??
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  #127  
Old 07-17-2010, 11:39 AM
I/ZG52_Gaga I/ZG52_Gaga is offline
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I take it that the Seagulls are not final right?

at first, i thought you pasted the Acs on a random sea background and there were left overs from a monochrome deleted background that had the Acs on .....

I'm not crazy about the screenshots ... but they'll do ...

Last edited by I/ZG52_Gaga; 07-17-2010 at 11:40 AM. Reason: mispelled
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  #128  
Old 07-17-2010, 11:42 AM
I/ZG52_Gaga I/ZG52_Gaga is offline
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I take it that the Seagulls are not final right?

at first, i thought you pasted the Acs on a random sea background and there were left overs from a monochrome deleted background that had the Acs on .....

Seagulls bon't blend in well that's my opinion ..

I'm not crazy about the screenshots ... but they'll do ...
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  #129  
Old 07-17-2010, 12:03 PM
Insuber Insuber is offline
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Lucas,

No hurry here (not after 5 years, come on!), and no wish of a buggy software. I'm just afraid that perfectionism will kill the chicken in the egg. If fires will stay cartoonish, I will not deem SoW as an unfinished software.
Again, small details can be adjusted later. I mean small details, not bugs, of course, such as flames colors, sea hue, or tree nuances.

And RoF is a successful experience, IMHO.

Cheers,
Insuber

Last edited by Insuber; 07-17-2010 at 12:07 PM.
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  #130  
Old 07-17-2010, 12:07 PM
Hecke
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BTW On the Crane photo. Are these little zeppelines or what?
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