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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 07-10-2010, 05:25 AM
Mattosur4 Mattosur4 is offline
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Question Some ideas

Id love to see an Army Management screen that lets you build a 2nd / 3rd army, with its own Reserve slots. There are so many units and I used so little in the game as its a pain to go back and forth to castles to garrison and ungarrison units.

The game should require you to change units every so often, i.e lose your units upon arriving to a new land / island etc... & only be able to use units of that island for some time etc...

Units should be cheaper, easier to aquire and you should lose many more in battle. I found myself wasting a lot of time re-doing fights to keep a no-loss mentality going, the game would be more enjoyable if there was no need todo this. i.e easy cheap replacements on you, to swap in after battle.

More battles like the University one on Elon, i.e your given an army and challenged to defeat another. More of these challenges would have been great.

Multi hero battles like the final battle. More of these during the game would have been fun. 2 heroes v 2 evil demon heroes etc..
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Old 07-10-2010, 06:42 PM
clinek clinek is offline
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Multi hero battles like the final battle. More of these during the game would have been fun. 2 heroes v 2 evil demon heroes etc
They are really cool but lets all be honest here, how much damage did billy really inflict against baal in the entire fight? Come to think of it, what use was he at all? I just finished my last no loss game for AP (really, im done until crossworlds god danm it) and im pretty sure he did about 800 damage to baal and caused more problems for me than anything else. the demoness's would always charm his troops and cause them to attack my paladins and make them use up the retaliation. anyways i digress, the battles are interesting but your ally causes more problems than they give help
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Old 07-10-2010, 11:44 PM
Mattosur4 Mattosur4 is offline
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Default battles

It was still a welcome change vs the 1000'th standard fight against troops or 1 enemy hero. He wasn't much help, think his Knights did some good damage the rest died rather quick. If no loss victories became impossible and more emphasis on the battles and trying different things / troops then it wouldn't really matter if the ally was any good or not.

The game has the room to be slightly less repetitive.

Matt
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  #4  
Old 07-11-2010, 01:18 AM
clinek clinek is offline
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The game has the room to be slightly less repetitive
All rpg games that have a continuous series such as kings bounty, elder scrolls, HOMM ect, is like that though. Honestly guys, when you first bought this game, it was a real bitch to even make it through at all let alone no losses. As we played over, and over, and over, and over (and many more times) we began to understand the battle mechanics which led to us knowing how the game works inside and out. If they really want to make the game interesting, we need to battle each other. For gods sake, we kill armies of monsters with 10 times our leadership and more without losing a single unit. when we fight baal, ktahuu, and zigaldis, we not only have to deal with thier insane damage that they can dish out, but we also have to kill sometimes 100or more level 5 units alone without losing a single unit. How long do anyone of you think you could survive against the people on this forum? We would have to come up with completely different strategies on how to kill each other which may or may not work. That is the best way to keep us coming back, killing each other.
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