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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 07-08-2010, 08:49 AM
Geralt Geralt is offline
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I have to paste it in 2 parts, because can`t paste more than 30 of them


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29:00.696 WARNING1 [1] .\Controller\controller.cpp (1014) State != stDragItem
29:02.149 WARNING1 [2] .\Controller\controller.cpp (1014) State != stDragItem
30:10.494 WARNING1 [0] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl
31:04.756 WARNING1 [1] .\Engine\Animate.cpp (747) Refs == 0
31:28.312 WARNING1 [0] .\World\Placer.cpp (446) Police Sniper [1186] must be in sniper place
31:28.319 WARNING1 [1] .\World\Placer.cpp (446) Police Sniper [1187] must be in sniper place
31:28.326 WARNING1 [2] .\World\Placer.cpp (446) Police Sniper [1188] must be in sniper place
31:36.009 WARNING0 [24] .\Writer\TextWriter.cpp (15 !_isnan(Param)
31:36.010 WARNING0 [25] .\Writer\TextWriter.cpp (15 !_isnan(Param)
31:36.011 WARNING0 [26] .\Writer\TextWriter.cpp (15 !_isnan(Param)
31:36.011 WARNING0 [27] .\Writer\TextWriter.cpp (15 !_isnan(Param)
32:10.350 WARNING1 [1] .\Containers\GroundList.cpp (912) Cursor->StateData.DragItemData->TakenFrom == ctlMasterControl
33:51.551 WARNING0 [28] .\Writer\TextWriter.cpp (15 !_isnan(Param)
33:51.552 WARNING0 [29] .\Writer\TextWriter.cpp (15 !_isnan(Param)
33:51.553 WARNING0 [30] .\Writer\TextWriter.cpp (15 !_isnan(Param)
33:51.553 WARNING0 [31] .\Writer\TextWriter.cpp (15 !_isnan(Param)
34:37.741 WARNING0 [32] .\Writer\TextWriter.cpp (15 !_isnan(Param)
34:37.741 WARNING0 [33] .\Writer\TextWriter.cpp (15 !_isnan(Param)
34:37.742 WARNING0 [34] .\Writer\TextWriter.cpp (15 !_isnan(Param)
34:37.742 WARNING0 [35] .\Writer\TextWriter.cpp (15 !_isnan(Param)
34:48.208 WARNING0 [36] .\Writer\TextWriter.cpp (15 !_isnan(Param)
34:48.208 WARNING0 [37] .\Writer\TextWriter.cpp (15 !_isnan(Param)
34:48.209 WARNING0 [38] .\Writer\TextWriter.cpp (15 !_isnan(Param)
34:48.209 WARNING0 [39] .\Writer\TextWriter.cpp (15 !_isnan(Param)
35:21.577 WARNING0 [0] d:\e6\source_for_ger\projecte6\quests\e1p\UserFunc .Inc (429) Couldn't find path to exit place for monster with ID == 53
36:02.823 WARNING0 [40] .\Writer\TextWriter.cpp (15 !_isnan(Param)
36:02.824 WARNING0 [41] .\Writer\TextWriter.cpp (15 !_isnan(Param)
36:02.825 WARNING0 [42] .\Writer\TextWriter.cpp (15 !_isnan(Param)
36:02.825 WARNING0 [43] .\Writer\TextWriter.cpp (15 !_isnan(Param)
36:17.053 WARNING0 [44] .\Writer\TextWriter.cpp (15 !_isnan(Param)
36:17.053 WARNING0 [45] .\Writer\TextWriter.cpp (15 !_isnan(Param)
36:17.054 WARNING0 [46] .\Writer\TextWriter.cpp (15 !_isnan(Param)
36:17.054 WARNING0 [47] .\Writer\TextWriter.cpp (15 !_isnan(Param)
36:27.026 WARNING0 [48] .\Writer\TextWriter.cpp (15 !_isnan(Param)
36:27.026 WARNING0 [49] .\Writer\TextWriter.cpp (15 !_isnan(Param)
36:27.027 WARNING0 [50] .\Writer\TextWriter.cpp (15 !_isnan(Param)
36:27.027 WARNING0 [51] .\Writer\TextWriter.cpp (15 !_isnan(Param)
37:36.144 WARNING1 [1] .\Ai\AILevel3\CoverSearchPlan.cpp (192) Trip
37:36.166 WARNING1 [2] .\Ai\AILevel3\CoverSearchPlan.cpp (192) Trip
43:50.332 WARNING1 [3] .\Ai\AILevel3\CoverSearchPlan.cpp (192) Trip
44:42.004 WARNING1 [3] .\Controller\controller.cpp (1014) State != stDragItem
48:25.742 WARNING1 [4] .\Ai\AILevel3\CoverSearchPlan.cpp (192) Trip
48:25.764 WARNING1 [5] .\Ai\AILevel3\CoverSearchPlan.cpp (192) Trip
57:52.692 WARNING1 [6] .\Ai\AILevel3\CoverSearchPlan.cpp (192) Trip
59:27.037 WARNING1 [0] .\Engine\InverseKinematic.cpp (40 Grad_Left < 0.0f



______________

Have a lot of them, enough to be bored
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  #2  
Old 07-08-2010, 05:42 PM
R@S R@S is offline
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I can't find any specific errors, but I found a few that I know will cause a CTD, but hose only happens in rare occasions, like this one:"35:21.577 WARNING0 [0] d:\e6\source_for_ger\projecte6\quests\e1p\UserFunc .Inc (429) Couldn't find path to exit place for monster with ID == 53". This happens when the code tells a NPC to exit a sector and by some misfortunate accident his path is blocked. It happens rarely and only when for some reason a civilian or guard blocks the path of the NPC. It's really no biggie and happens very seldom.

Most of the entries are just warnings, and they usually doesn't cause a CTD, but in some cases they do, like the one mentioned above. A few of them are new to me, like the "59:27.037 WARNING1 [0] .\Engine\InverseKinematic.cpp (40 Grad_Left < 0.0f" and the "27:34.865 WARNING1 [0] .\Engine\IKAnimate.cpp (919) Unknown aiming type", but those could be caused by the memory leak and would be fixed by a restart of the game.


If you had a bunch of Error entires I would be more concerned, but in this case I would try limiting the time spent in one go, save, exit, the restart the game and load. Hopefully that will minimize the CTD's.

Hope it helps, and if you come across an Error entry in the log after a CTD, let us know and we'll try to figure out what caused it.
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  #3  
Old 07-08-2010, 08:11 PM
Geralt Geralt is offline
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Do you want only the error ones?


Normaly, (very ofthen) the game kick me out when a NPC shoot me, but it's not a big deal because the game autosave at the beginning of the battle, and I don`t care, only have to load again
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  #4  
Old 07-08-2010, 08:44 PM
R@S R@S is offline
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The Error entries in the log is the most important ones, yes. They are the most helpful when troubleshooting.

The other CTD you mentioned, the one where shot, happens to alot of people. I can't remember it happening to me, so it might be driver related or some graphic setting you're playing with. Start by turning on or off the blood setting in the options. If that doesn't help, try different settings with the graphic options, you might get lucky.
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  #5  
Old 07-08-2010, 09:30 PM
Geralt Geralt is offline
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Or turn it off all graphic options

I don't care about good graphics, I'm playing old games of spectrum like Dungeon Master, UFO Enemy Unknow, monkey islad etc.

Txk again for all, now I´m go to sleep, It´s late here, and tomorrow I have to get up earlier to go study, tomorrow I paste all of my "error" CTD log.
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  #6  
Old 07-11-2010, 06:16 AM
Geralt Geralt is offline
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Here it is more of them

00:00.023 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.025 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.024 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
02:04.448 ERROR [0] .\Monster\m_general.cpp (5557) !HealingObject
48:33.032 ERROR [0] .\World\Squad.cpp (230) Target deleted. POPing task.
54:27.690 ERROR [0] .\Quests\E1p\e1pext.cpp (284) Interlocutor not found by GUMID: -1
56:03.370 ERROR [1] .\Quests\E1p\e1pext.cpp (284) Interlocutor not found by GUMID: -1
00:00.024 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.024 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.026 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.019 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.018 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.018 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.018 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.018 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.024 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
03:18.859 ERROR [1] .\Parser\TextParser.cpp (683) Error parsing : 'WillBeHit' found, int expected
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  #7  
Old 07-11-2010, 07:25 AM
R@S R@S is offline
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Quote:
Originally Posted by Geralt View Post
Here it is more of them
00:00.023 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
03:18.859 ERROR [1] .\Parser\TextParser.cpp (683) Error parsing : 'WillBeHit' found, int expected
These are very common in the game and doesn't cause any serious problems, and the WillBeHit error only occurs once when the game is newly installed. The other one is a misplaced " that I've tried to find but it still eludes me. But it's not a big issue so i've learned to live with ti.

Quote:
Originally Posted by Geralt View Post
54:27.690 ERROR [0] .\Quests\E1p\e1pext.cpp (284) Interlocutor not found by GUMID: -1
This happens when the engine can't find the INI file for an NPC or the NPC's INI file has been altered in some way. But since you're playing vanilla it's weird for that to happen. I know that this causes a CTD, often when you try to leave the sector where the NPC is located.

Quote:
Originally Posted by Geralt View Post
02:04.448 ERROR [0] .\Monster\m_general.cpp (5557) !HealingObject
48:33.032 ERROR [0] .\World\Squad.cpp (230) Target deleted. POPing task.
These two are new to me, from what I can tell they're prolly a result of the memory leak, but I'm not sure.

Is the game more stable since you started playing in shorter sessions? Or do you still get CTD's as often as before?
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