I bet you guys are getting this idea from that film about Czech pilots in the RAF. It was a good movie and yes, having some indication that the occasional rookie breaks down under combat stress is a nice touch.
We have a ton of good ideas posted in this thread, i doubt we'll see most of them implemented upon release but since SoW will be moddable we'll probably be able to add some things like these. For example, you make a mission trigger that targets AI wingmen under a certain skill level, then it randomly chooses one and again, randomly applies debilitating effects on him (based on a % based formula). This trigger could be copy-pasted and the final effect of each copy changed, so that you could quickly create triggers for stuff like a rookie throwing up in combat, panicking and disengaging, doing something stupid, being reckless and so on. Then, you could copy these triggers into a special folder that the campaign missions would access, so that you could import them into your single player carreers.
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