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IL-2 Sturmovik The famous combat flight simulator.

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  #131  
Old 07-02-2010, 11:39 PM
Sutts Sutts is offline
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Light Smoke:
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  #132  
Old 07-02-2010, 11:40 PM
Sutts Sutts is offline
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And finally, flames but no smoke at all:

I think if Oleg gives us a variety of smoke density like he says then we can all be happy in the knowledge that realism has been achieved.
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Last edited by Sutts; 07-02-2010 at 11:47 PM.
  #133  
Old 07-03-2010, 01:22 AM
Splitter Splitter is offline
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Not saying you are wrong, but I decided against downloading WoP. I read too many negatives, didn't like the "YuPlay" thing, and wasn't sold on the realism.

Yes, the WoP videos looked good, but the comments from users did not encourage me. More videos from Oleg would be encouraging as it is easy to make a pic look good, but I trust that between the few videos and many pics this sim will look good.

I feel for the people that have been waiting for this release since it was first talked about in....'06? Then again, I waited more than 10 years for Team Fortress 2 so my sympathy has some limits lol. And, of course, there is the whole Dance with Dragons wait...

So basically, I am new to waiting for this release. I see criticisms of the pics and think, "are you kidding?". Then I remind myself that most other people on here have waited far longer than I for a game they are bound to love.

I gave up combat flight sims after CFS3. I got into BF'42 and such plus got my flight fix with FSX and X-Plane. I remember the combat sims I used to play and the current flight sims and, thus, I drool over what I see Oleg posting because it is SO much more advanced than anything I have played.

So...take my enthusiasm for what it is worth. I am basically neutral in all of this because I come from older flight and combat sims while mainly researching the current (few) flight sims. That research is what drew me to C1's new release.

Splitter

Quote:
Originally Posted by Ekar View Post
It looks gorgeous, but maybe you haven't seen Wings of Prey yet. Of course, it's a little unfair to compare something which is WIP to a released product, and I will personally hold final judgement of SOWs graphics until it is finally ready for release, but right now WOP seems to hold the graphical crown.


http://image.gxzone.com/images/3/c/3c126094416.jpg
http://image.gxzone.com/images/e/4/e481321977c.jpg
http://forum.yuplay.com/index.php?ac...pe=post&id=136
http://forum.yuplay.com/index.php?ac...pe=post&id=149
http://img694.imageshack.us/f/shot20091219220049.jpg/
http://lh5.ggpht.com/_PibNDdSM_Pg/S2...2011.53.45.jpg
http://img3.imageshack.us/f/cloudsq.jpg/
http://forum.yuplay.com/index.php?ac...pe=post&id=575


However you'd rate WOP in terms of its flight simulation, graphically it is a powerhouse. Just look on that last shot, where the outside moisture creates a reflective sheen over the metal. I've never seen that before, it's truly gorgeous. And WOP is full of these little touches... Speaking graphically, it's kind of a shame to me that for some this game already seems to exist in the shadow of SOW.

(To be honest I bought WOP in order to get acquainted with WWII aviation and flight/combat techniques in preparation for SOW, but WOP is still great, and I like to see its graphical accomplishments atleast recognised).


What we really need to see to get a better idea of things are some good quality screens of SOW with full texture details, a decent amount of AA/AF, running on machines which can handle it. These preview screens give us an idea but they don't yet point to graphics better 'than anything else on the market today'. Maybe others can see it, but not me. Not just yet. Oleg seems confident, and I'm not saying that SOW won't look as good or better than WOP, simply that I'm not seeing that yet.

It does already look fantastic, and that is very promising indeed.
  #134  
Old 07-03-2010, 01:55 AM
Armatian Armatian is offline
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HOLY something, it's looking amazing, can't wait to hear and feel this sim.

I would like to add something, for every one who would like to consider.
I saw one time some people complaining to ati developers directly because of the vents on the 5870 to be too small, without knowing nothing about termodynamics or anything about the engineering development of the product, qa, etc. It's a little sad even.

It is something amazing that a developer engage in direct contact with consumers and even take time to reply, so take advantage of it, requesting features to any kind to human endeavour it's delicate, to say at least.

Just a thougth
  #135  
Old 07-03-2010, 01:56 AM
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LukeFF LukeFF is offline
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Can we get back to talking about this week's SoW update instead of WOP?

You guys know how to derail a topic better than any other forum I know.
  #136  
Old 07-03-2010, 03:04 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by Sutts View Post
And finally, flames but no smoke at all:

I think if Oleg gives us a variety of smoke density like he says then we can all be happy in the knowledge that realism has been achieved.
Sutts,

good job on the fire/smoke variation pic's in those aircraft historical shots, it illustrates the scope of "what is real" very well. if you combine that info with the list andywest posted about what combat crews were able to interpret depending on what they saw in types of fires and streaming fluid etc,....

and.......we already know oleg has modeled the engines of aircraft in such detail that various sub components can now be specifically damaged (like cooling system, fuel system, oil pan,etc.. )and lead to certain specific failures (over heating, fuel leak, engine seizure, fires) etc..

then the question arises.....

Dear Mr Oleg,

hope you can answer this question

with the types of engine sub-components damage now possible in BoB (as you have previously confirmed) and you mentioning these will each give a different aircraft performance effect, will some of those same engine component damages( like broken fuel hoses, coolant system or oil hose damages etc), plus the other general aircraft parts damages (like fuel tanks in wings on fire, or munitions in wings exploding etc..), will this combination of factors significantly vary the "visual effects" of flames/smoke and "fluid-streaming" from the damaged aircraft in external view ?



Last edited by zapatista; 07-03-2010 at 03:25 AM.
  #137  
Old 07-03-2010, 03:36 AM
Chill31 Chill31 is offline
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does it show when pilot/gunner is killed?
  #138  
Old 07-03-2010, 03:41 AM
The Sheepherder The Sheepherder is offline
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Looks awesome Oleg, can't wait for it to hit the shelves.
  #139  
Old 07-03-2010, 05:58 AM
imaca imaca is offline
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Quote:
Originally Posted by Ekar View Post
It looks gorgeous, but maybe you haven't seen Wings of Prey yet. Of course, it's a little unfair to compare something which is WIP to a released product, and I will personally hold final judgement of SOWs graphics until it is finally ready for release, but right now WOP seems to hold the graphical crown.


http://image.gxzone.com/images/3/c/3c126094416.jpg
http://image.gxzone.com/images/e/4/e481321977c.jpg
http://forum.yuplay.com/index.php?ac...pe=post&id=136
http://forum.yuplay.com/index.php?ac...pe=post&id=149
http://img694.imageshack.us/f/shot20091219220049.jpg/
http://lh5.ggpht.com/_PibNDdSM_Pg/S2...2011.53.45.jpg
http://img3.imageshack.us/f/cloudsq.jpg/
http://forum.yuplay.com/index.php?ac...pe=post&id=575


However you'd rate WOP in terms of its flight simulation, graphically it is a powerhouse. Just look on that last shot, where the outside moisture creates a reflective sheen over the metal. I've never seen that before, it's truly gorgeous. And WOP is full of these little touches... Speaking graphically, it's kind of a shame to me that for some this game already seems to exist in the shadow of SOW.

(To be honest I bought WOP in order to get acquainted with WWII aviation and flight/combat techniques in preparation for SOW, but WOP is still great, and I like to see its graphical accomplishments atleast recognised).


What we really need to see to get a better idea of things are some good quality screens of SOW with full texture details, a decent amount of AA/AF, running on machines which can handle it. These preview screens give us an idea but they don't yet point to graphics better 'than anything else on the market today'. Maybe others can see it, but not me. Not just yet. Oleg seems confident, and I'm not saying that SOW won't look as good or better than WOP, simply that I'm not seeing that yet.

It does already look fantastic, and that is very promising indeed.
The most striking thing to me looking at these WOP screens is how much better the aircraft in SOW look.
WOP looks like IL2 with better ground textures.
  #140  
Old 07-03-2010, 06:08 AM
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mungee mungee is offline
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Gee Oleg, SoW is looking mighty impressive! You must be extremely proud of what you and your team are achieving - virtually photo-realistic WWII combat flight simulation!!

I think that the screenshot of the Hurricane giving chase to the Stuka (on fire) is amazing! In my opinion, the orange -coloured flames within the (delayed) dark smoke looks 100%!!!

Please try and get SoW to us this year!

I for one, will pay for add-on's as and when these become available.
I realise, of course, that you are wanting to get a basic top-notch product, capable of expansion, out into the market in the first instance, with add-on's to follow.
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