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IL-2 Sturmovik The famous combat flight simulator.

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  #111  
Old 07-02-2010, 07:12 PM
David603 David603 is offline
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Originally Posted by Sutts View Post
Thanks for my weekly fix Oleg. These updates are getting better and better.

Absolutely love the flak and flame effects.

Well done.

When viewing a large formation of aircraft like that, will the individual planes bob around a little like you see in the wartime footage? That would be amazing.
The aircraft moving around slightly within formations is already a feature of Il2.
  #112  
Old 07-02-2010, 07:20 PM
igrovit igrovit is offline
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Excellent smoke! Much better than flat smoke in the IL-2
  #113  
Old 07-02-2010, 07:22 PM
tourmaline tourmaline is offline
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This is looking fabulous.
Can't wait to get my hands on the stick again.
  #114  
Old 07-02-2010, 07:34 PM
whatnot whatnot is offline
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Absolutely stunning images, the flak is just beautiful! I hope that you incorporate intimidating sounds for the flak too so when you fly through a dense field of flak you'll crap your virtual pants!

Why can't all developers be as community oriented as Oleg? Thank you, you spoil us. Good things will come to you continuing this path you've chosen!
  #115  
Old 07-02-2010, 07:51 PM
Sutts Sutts is offline
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Oleg,

That formation shot got me thinking. Are you able to model the sound of unsynchronised German engines? I remember my Grandmother telling me how they could always tell when German aircraft were approaching due to the distinctive uneven pulsating sound of their engines. I think this was because the Luftwaffe couldn't or deliberately didn't synchronise their engines like the RAF did.

Would be great to hear distinctions between the sounds of different aircraft but realise this can't be a priority in a sim where you spend most of the time in a noisy cockpit!

I found an interesting thread on the subject here
http://www.pprune.org/archive/index.php/t-135198.html

Thanks
  #116  
Old 07-02-2010, 08:25 PM
AWL_Spinner AWL_Spinner is offline
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Quote:
That formation shot got me thinking. Are you able to model the sound of unsynchronised German engines? I remember my Grandmother telling me how they could always tell when German aircraft were approaching due to the distinctive uneven pulsating sound of their engines. I think this was because the Luftwaffe couldn't or deliberately didn't synchronise their engines like the RAF did.

It was deliberate, and the RAF did it too.

There's a bit in Guy Gibson's book where he describes how this was common practice when crossing the enemy coast in Hampdens. The asynchronous thrum made life more uncomfortable for the crew but the theory was it put the flak aimers off (I'm not sure exactly how this worked but there must have been some science behind it).

Cheers, Spinner
  #117  
Old 07-02-2010, 09:12 PM
holdenbj holdenbj is offline
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Thank you Oleg, brilliant work - Friday's are good
  #118  
Old 07-02-2010, 09:19 PM
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philip.ed philip.ed is offline
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Originally Posted by whatnot View Post
Absolutely stunning images, the flak is just beautiful! I hope that you incorporate intimidating sounds for the flak too so when you fly through a dense field of flak you'll crap your virtual pants!

Why can't all developers be as community oriented as Oleg? Thank you, you spoil us. Good things will come to you continuing this path you've chosen!
You wouldn't here it from the cockpit. Flak that went off close enough to cause no damage would sound, at worse, like a plate being dropped (if that).
  #119  
Old 07-02-2010, 09:41 PM
Sven Sven is offline
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Looking better each week! Keep the good work up guys!
Really love the smoke and all the little things that matter so much, wich make the game a complete simulator ( or at least very close to it
  #120  
Old 07-02-2010, 10:18 PM
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TheGrunch TheGrunch is offline
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The damage my trousers has just suffered is irreparable.

Everything coming together better than nicely!
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