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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 07-02-2010, 04:25 PM
R@S R@S is offline
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Quote:
Originally Posted by Chortles View Post
Yeah, seems that deleting all files in the RenderedItems got the weapons to show up in the editor now, thanks for that. Sounds good to me, I was just wondering considering that now I have a BMP folder that only holds the fixes.I have several questions about items thusfar...
Phew, that's a load off my chest, very glad the fix seems to do its jod

Quote:
Originally Posted by Chortles View Post
Is "the new EOTech" something besides the EOTech Holosight 552? I noticed that it does not have the bright red reticle in its 3D model, while the "EOTech Collimator" does... either way though, the Aimpoint Collimator Desert at this time rules them all and I wouldn't use any other atop my "WR" gun.
The EOTech Holosight 552 is the new one, the other one if from the BE5 mod Immortal Bada$$

Quote:
Originally Posted by Chortles View Post
Possible balance issue -- why is the UMP40 higher damage (45-76) and higher accuracy (3 than the UMP45 (13-68, Acc 36)? Also wondering where you're getting your damage numbers on some of the Short-Barreled Rifles (SBR), i.e. the SCAR-L CQB having higher damage than the HK416 10.5-inch despite them having almost identical barrel length.
Damage is based on what ammo you're using, but one has to consider penetration ability and a lot of other factors. But since I'm no expert on the subject there must be a lot of those weird inconsistencies in the mod.

Quote:
Originally Posted by Chortles View Post
Also, Is the HK416 10-inch w/ Foregrip supposed to be a fixed-stock weapon? *Also finds it amusing... though odd... that by default it comes with a C-Mag* Mainly wondering since it seems to be one of the only shortie-M4s in 5.56x45, and some of the claimed damage numbers are confusing-seeming. (Can you tell I have a thing for SBRs yet? )
HK416/HK417 also comes from Immortal Bada$$, and they come with no folding stock. I guess it was the weapon limit that made it that way.

Quote:
Originally Posted by Chortles View Post
From what the "Diagram" explanation of weapon ballistics shows me, there's no benefit to sticking magnifying optics (i.e. the ACOG) onto short-barreled weapons? I see that the apparent accuracy for hipfire and snapshots goes down, while the "using optic" accuracy is always just below the "standard" line (I assume meaning 'maximum theoretical accuracy'). In contrast, the laser increases hipfire accuracy -- though why not snapshot? -- and a "reflex"/"red dot"/"collimator" sight increases snapshot accuracy, though I don't see anything that affects 'aimed' accuracy...
It's a very complex system, and the diagram doesn't always show you the true values. I'm not sure I can answer this question so I better shut up
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