Quote:
Originally Posted by Freycinet
Real volumetric smoke, it looks fabulous!
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I'm not sure I can see any evidence in these screens that the smoke is volumetric- looks more like your standard textured smoke (which looks fine in most games, and looks fine here too). I imagine a genuine volumetric approach would really grind processors down and would probably not be worth the expense...
"I wonder which programming tricks there will be in SoW:BoB to create a believable world. There will be many and they'll be very clever I think!"
...that is, unless Oleg and the team have figured out or can figure out a way to render true volumetric smoke/clouds, etc.. at low cost. That would be a very neat trick. I'm sure they could do it if they really wanted to. Perhaps it's already done.