Thanks for all your suggestions, I'll make the whole system easier to understand, promise. But it's still only the first beta, and I have already improved it a bit. I've changed the starting map, you won't start in Puerto Viejo anymore. I was planning to start with the "Choose Class" dialog where I'll explain how it works. The player will then be told to find Alexey Rezvi to continue the game. I'll also give the player some starting equipment depending on what class is selected, like camo kit when scout, sight if sniper and so forth. I think that'll increase the "feeling" of the class system and might entice people to choose other classes than scout or sniper. But it's still only in my head so feel free it offer more of them, hm, suggestions
The Outsourcedconfig mod might be removed, it interferes with some of the latest game settings. I've contacted guineapig about it, and if we're lucky he might still have the source code for it. Then I can deactivate the stuff that is incompatible but keep the stuff that isn't, some of which is really important to minimize the frustration(like civies taking one shot and everybody gets hostile)
I think I'll skip the perks, since I'll be working on adding maps from Reloaded and making new missions, that'd take too much time, and I only have a limited amount of that. Your campaign ideas might be very useful when doing that, so feel free to send me what you've got, my own creativity is pretty dried up on that front by now.
Your CTD issues isa common one, and I think it might have to do with some folder being set to read-only. Since there are some blood layers added when shot, and those might be the cause, try turning off blod in your game settings(E6Config.exe, the first tab, Advanced button). Let me know if this fixes it.
And please don't speak German, I only know a few words and there might be some misunderstandings

Please, I'm a Swede, and not very proud of that fact