![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Wow, what are all these ladies arguing about? Damage to WWI planes and the like, in a forum not even devoted to that game? Anyway who cares about the damage on crashing - I'm more concerned about the next plane I'm going to shoot down or the next guy who's going to get me.
Get over it ladies as all games are WIP until they are no longer supported. I guess the update is nice but I'm sure looking forward to better footage of in-game action. The most exciting video trailer for a game I've ever seen was the La attacking a Ju88 (or He111?) for the original IL2. Class. Hood |
#2
|
|||
|
|||
![]()
Damage model is a huge component of a flight sim. The wrong damage model will quickly have flight simmers removing the game from their hard drives. That said, I'm sure SOW's damage model will be the most comprehensive in combat flight simming today.
Seeing damaged aircraft staying in the fight will be almost a thing of the past. They will be bailing or immediately looking for an escape route. |
#3
|
||||
|
||||
![]() Quote:
I am (as you) sure that the flight- and damage models of SOW will be impressive. I am equally sure crashes will be spectacularly animated with dirt and loose bits spraying. |
#4
|
|||
|
|||
![]()
The damage model on FS X seems quite basic, but that sim is fairly popular. You have a point, though.
The most important thing to me is playability, and I'm pretty sure that will be good taken care of by Oleg & team. Skarphol |
#5
|
|||
|
|||
![]()
It's not a combat sim though so it's largely irrelevant.
|
#6
|
|||
|
|||
![]() Quote:
Again, the developers probably didn't consider that we would be flying these kites straigt into the ground intentionally from any altitude in order to see just how extensive the DM was. Shame on them. Let's not forget also that Oleg's Il-2 was developed for a single engine, low altitude, ground attack aircraft which had a top speed of around 350 km/h. It's too bad that he and his team didn't create a game engine which modeled compression, supersonic flight, high-altitude flight, or dynamics of multi-engine aircraft which, I'll bet, he never imagined would become part of the game. Shame on him too. ![]() |
#7
|
||||
|
||||
![]()
Are we here for SoW or RoF?
|
#8
|
|||
|
|||
![]() |
#9
|
|||
|
|||
![]()
I'm here, because like you, I have nothing better to do.
|
#10
|
|||
|
|||
![]()
I came here for an argument
|
![]() |
|
|