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#1
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Having had a keen eye on 3d tech for a number of years, what i think dolphin is getting at is this...
Sometimes short cuts are taken by programmers when rendering a 3d scene in 2d, which is never noticed on a 2d display, but becomes glaringly obvious when viewed in 3d. For example, when viewed in 3d the hud writing may be in completly the wrong place spacially. soooo i think his point is... will the code be optimised for 3d or not? Hope I've got the right end of the stick ![]() |
#2
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#3
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Whatever the technology used to see one image per eye in an independent way (and so far the Nvidia solution with a double scan rate display is still the best available) you still need the game to compute two independent 2D images and have them created by the graphics processor. This means:
- CPU side, two set of image primitives calculations (not equivalent to exactly twice the used computing power for 2D, as the relative positions for all objects in each image are the same) - GPU side, two full rendering of a complete image at selected resolution Short of this, there will never be a "real" 3D rendering of SoW...This really means that SoW would need to have a very special "3D" computing as well as video mode, and the GPU will need a no less special driver, and will need a very powerful unit (the GPU does need to render at twice the usually 60 Hz selected scan rate, so 120 Hz and even with the most performing unit on the market you will need to accept a relatively medium resolution) and the suitable display/glasses set or equivalent device... JV |
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#5
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Yes it could be the driver of the GPU: in this case the driver will be quite complex...
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#6
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By the way, here's Oleg's reply about this issue:
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Furthermore, he says that they don't plan anything more onthis subject and if there are any problems, then they will take a look at this. I'm really thrilled of the possibility to play this game in 3D and really hope there won't be any problems! Once again, thanks Oleg for your reply. Last edited by HFC_Dolphin; 07-02-2010 at 01:10 PM. |
#7
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#8
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unless... (and this just a thought) manufacturers hit on hooking the shutter glasses up to two (of the same) vga cards simultaneously. ie one card for the right eye/ shutter and another of the same card for the left eye/ shutter |
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