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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-22-2010, 10:50 PM
Crash Crash is offline
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Having had a keen eye on 3d tech for a number of years, what i think dolphin is getting at is this...

Sometimes short cuts are taken by programmers when rendering a 3d scene in 2d, which is never noticed on a 2d display, but becomes glaringly obvious when viewed in 3d.

For example, when viewed in 3d the hud writing may be in completly the wrong place spacially. soooo i think his point is... will the code be optimised for 3d or not?

Hope I've got the right end of the stick
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  #2  
Old 06-23-2010, 10:09 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Crash View Post

Sometimes short cuts are taken by programmers when rendering a 3d scene in 2d, which is never noticed on a 2d display, but becomes glaringly obvious when viewed in 3d.
I believe you have the wrong end of the stick
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  #3  
Old 06-23-2010, 11:52 AM
JVM JVM is offline
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Whatever the technology used to see one image per eye in an independent way (and so far the Nvidia solution with a double scan rate display is still the best available) you still need the game to compute two independent 2D images and have them created by the graphics processor. This means:

- CPU side, two set of image primitives calculations (not equivalent to exactly twice the used computing power for 2D, as the relative positions for all objects in each image are the same)

- GPU side, two full rendering of a complete image at selected resolution

Short of this, there will never be a "real" 3D rendering of SoW...This really means that SoW would need to have a very special "3D" computing as well as video mode, and the GPU will need a no less special driver, and will need a very powerful unit (the GPU does need to render at twice the usually 60 Hz selected scan rate, so 120 Hz and even with the most performing unit on the market you will need to accept a relatively medium resolution) and the suitable display/glasses set or equivalent device...

JV
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  #4  
Old 06-23-2010, 01:32 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
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Quote:
Originally Posted by JVM View Post
- CPU side, two set of image primitives calculations (not equivalent to exactly twice the used computing power for 2D, as the relative positions for all objects in each image are the same)
I believe this is incorrect, the CPU generates the positions of the objects, the GPU takes it from there. So, only one CPU pass.

Quote:
- GPU side, two full rendering of a complete image at selected resolution
This is where you need a lot of GPU grunt.
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  #5  
Old 06-23-2010, 10:28 PM
JVM JVM is offline
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Yes it could be the driver of the GPU: in this case the driver will be quite complex...
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  #6  
Old 07-02-2010, 01:08 PM
HFC_Dolphin HFC_Dolphin is offline
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By the way, here's Oleg's reply about this issue:

Quote:
...If the game is completely 3D then the manufacturer of the video card should switch the render for the right and left eye for their LCD shutter glasses this is all inside the driver of the card for the glassess. This even possible for just 2D images with the special technology... (would be pseudo stereo then, but looks also good). ...

Furthermore, he says that they don't plan anything more onthis subject and if there are any problems, then they will take a look at this.

I'm really thrilled of the possibility to play this game in 3D and really hope there won't be any problems!

Once again, thanks Oleg for your reply.

Last edited by HFC_Dolphin; 07-02-2010 at 01:10 PM.
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  #7  
Old 07-02-2010, 09:09 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by HFC_Dolphin View Post
By the way, here's Oleg's reply about this issue:


By the way, here's Oleg's reply about this issue:

Quote:
...If the game is completely 3D then the manufacturer of the video card should switch the render for the right and left eye for their LCD shutter glasses this is all inside the driver of the card for the glassess. This even possible for just 2D images with the special technology... (would be pseudo stereo then, but looks also good). ...



Furthermore, he says that they don't plan anything more onthis subject and if there are any problems, then they will take a look at this.

I'm really thrilled of the possibility to play this game in 3D and really hope there won't be any problems!

Once again, thanks Oleg for your reply.
Which is what we have been telling you for the past 2/3 pages
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  #8  
Old 07-02-2010, 01:57 PM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by JVM View Post
Whatever the technology used to see one image per eye in an independent way (and so far the Nvidia solution with a double scan rate display is still the best available) you still need the game to compute two independent 2D images and have them created by the graphics processor. This means:

- CPU side, two set of image primitives calculations (not equivalent to exactly twice the used computing power for 2D, as the relative positions for all objects in each image are the same)

- GPU side, two full rendering of a complete image at selected resolution

Short of this, there will never be a "real" 3D rendering of SoW...This really means that SoW would need to have a very special "3D" computing as well as video mode, and the GPU will need a no less special driver, and will need a very powerful unit (the GPU does need to render at twice the usually 60 Hz selected scan rate, so 120 Hz and even with the most performing unit on the market you will need to accept a relatively medium resolution) and the suitable display/glasses set or equivalent device...

JV


unless... (and this just a thought) manufacturers hit on hooking the shutter glasses up to two (of the same) vga cards simultaneously. ie one card for the right eye/ shutter and another of the same card for the left eye/ shutter
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