Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds

King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

Reply
 
Thread Tools Display Modes
  #61  
Old 06-21-2010, 08:59 PM
clinek clinek is offline
Approved Member
 
Join Date: Dec 2009
Location: Pittsburgh, PA
Posts: 115
Default

i dont really care if im able to make the units look completely different or not. Ill color a peasant blue and call it a dragon ha ha. I just wanna know if you can edit unit stats, skills, and thier names without actually editing the files and such. Modding units the old fashion way is a real pain in the ass. It would be really cool if they made that possible
Reply With Quote
  #62  
Old 06-21-2010, 09:04 PM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default

I agree with the above posters. Still, if we can find a way to import other 3D models from other games into KB, there'd be great possibilities...
Reply With Quote
  #63  
Old 06-22-2010, 01:06 AM
clinek clinek is offline
Approved Member
 
Join Date: Dec 2009
Location: Pittsburgh, PA
Posts: 115
Default

Thats asking a bit much though. If you look at games like the elder scrolls 3 morrowind, they give you all the tools that you need to create as much stuff as you want from the construction set. Just give us the resources and we will make better units than the designers of the games. Can you imagine how many different types of units people would create and how seemingly endless the game could be if modding units and the maps was available to all of us? People would make a mod that is twice the size both KB:AP and TL put together as well as a wide array of units and items. People already do it without the game editor. That might be bad business for the company though. If everyone is creating stuff, what ideas would be left for them for the next game?
Reply With Quote
  #64  
Old 06-22-2010, 02:25 PM
Elias_Maluco Elias_Maluco is offline
Approved Member
 
Join Date: Nov 2008
Posts: 61
Default

Quote:
Originally Posted by clinek View Post
Thats asking a bit much though. If you look at games like the elder scrolls 3 morrowind, they give you all the tools that you need to create as much stuff as you want from the construction set. Just give us the resources and we will make better units than the designers of the games. Can you imagine how many different types of units people would create and how seemingly endless the game could be if modding units and the maps was available to all of us? People would make a mod that is twice the size both KB:AP and TL put together as well as a wide array of units and items. People already do it without the game editor. That might be bad business for the company though. If everyone is creating stuff, what ideas would be left for them for the next game?
How is that bad business? MODs can keep the players hooked to the game til the next expansion or game or even, if the users create good enough material, interest new players. Keeping an active community is always good for any game. User created content is never bad business.

Look at the new Starcraft 2 editor. Shit is so powerful its basically a game making tool. People that arent into RTS are getting interested on SC2 just for the editor.
Reply With Quote
  #65  
Old 06-22-2010, 05:39 PM
clinek clinek is offline
Approved Member
 
Join Date: Dec 2009
Location: Pittsburgh, PA
Posts: 115
Default

its not bad business for this expansion, as a matter of fact, it would draw in so many more people but its bad for future kings bounty games. The style of Kings bounty, HOMM, ect is so original but if everyone has access to create new units there leaves little room for new and exciting ones. When you have such massive games like World of warcraft and the elder scrolls series, there are endless possibilities on map expansion as with kings bounty but its more of a concern with new units. If everyone on this forum makes a new unit, how many orginal ones do the game designer have to come up with? Its just taking away some of the excitment for the new games. I know if i created all the units i had in mind, I really wouldn't be that excited about the creatures that the designer came up with in the next game. I would be excited about the new quest and items but an essential part of the game is just less desireable past this point.
Reply With Quote
  #66  
Old 06-22-2010, 07:32 PM
Heroe Heroe is offline
Approved Member
 
Join Date: Jun 2010
Posts: 22
Default

Do the devs read this forum? I would like someone to make thread of suggestion about the bad things that were in legend, and in AP.. and about the good things in previous games.

P.S. somebody mentioned morrowind? what an epic game!
Reply With Quote
  #67  
Old 06-22-2010, 07:38 PM
clinek clinek is offline
Approved Member
 
Join Date: Dec 2009
Location: Pittsburgh, PA
Posts: 115
Default

thats actually a really good idea. i think im going to start that now. and your god danm right that morrowind is a great game. KB is awesome but the elder scrolls series is the best ever created BY FAR. i heard they may be in the process of a new one called Alinor which takes place in the summerset isle. Its just specualtion at this point though
Reply With Quote
  #68  
Old 06-23-2010, 08:02 AM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Random Ideas:

1) Don't limit how many units you can have in your army by the leadership, instead limit how many from your army you take into combat. So you can have 1000 black dragons, but only the first 4 will follow you into combat.

2) Rebalance melee units, especially those that can be retaliated against, and have low hit points. Give them SUBSTANTIALLY more damage, or damage resistance. Dwarves, foremen, barbarians, berserkers, dragonflies, etc... most of these units are just not worth using because Melee units are so inherently weak in their mode of attack.

3) Make ranged units have a MAX range. It wouldn't be so bad with melee units if the 'ranged' ones weren't infinite range. Even doing half damage they still do so much more.

4) Make more ranged units actually HAVE a melee penalty. I think the only one in the game that does is the bowmen. Either that, or make it not 'the norm' to have a melee penalty and then give bowmen a trait making them specifically do less damage in melee.

5) Give some units weakness to Poison.

6) Allow druids to cast "Overgrowth" ability that resurrects plant units.

7) More unit variety throughout the early game! Only problem with both AP and TL that I've really got, is that you NEVER get certain classes of units in the early game. I wanna try out a small army of demons some time!

Berserkers aren't well designed. Humans would strictly rather have barbarians, AI would strictly have berserkers. There is almost no interesting overlap.

9) Make Bless cost less, and/or last longer.

10) For 'wife' or 'armor bearer' style units, make their starting locations randomized a bit. Add s'more variety.

11) Give single unit summons +1 Morale for each point of Summoning Skill.

12) Include better descriptions for items (A lot are poorly translated or just baffling).

13) Create an 'auto-save' for each new game, so a person can elect to restart that same game.
Reply With Quote
  #69  
Old 06-23-2010, 10:24 AM
Zhuangzi's Avatar
Zhuangzi Zhuangzi is offline
Approved Member
 
Join Date: Sep 2008
Location: Perth, Australia
Posts: 923
Default

14. Hurry up and release the game! I need my KB fix for 2010.
Reply With Quote
  #70  
Old 06-23-2010, 12:29 PM
Mandea Mandea is offline
Approved Member
 
Join Date: Mar 2009
Location: Romania
Posts: 346
Default

Zechnophobe has excellent ideas. I like almost all of them.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:56 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.