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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 06-21-2010, 11:05 AM
Blackdog_kt Blackdog_kt is offline
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The guy seems a bit harsh on the words but a lot of his suggestions are good, just saying. Especially the bolded parts would be very nice to have at some point in the game's life.

Up till now we only have the complex engine management confirmed. His idea is exactly the same way i'd imagined it a few months ago, have the entire start-up/shut-down sequence modelled and if the server permits it you can press a start/stop button and the AI autopilot will do it for you. The idea is that the engine doesn't magically come to life, but the AI is doing the entire startup for you.

Instrument errors and the option to fly without on screen messages would be a huge plus. No more "90% throttle", look at the gauges and fly. As another option, we could have the on-screen messages display instrument read-outs instead of percentages. For example, when you move your throttle it won't display "X% power" but 32.5in manifold pressure/1.1 ata/+8 lbs boost depending on what you are flying (US, German and British aircraft respectively). In a similar fashion, changing the prop pitch would display the chosen RPM for constant speed props and the propeller angle or "clock readout" for German fighters if the prop is not a constant speed one.

I also like the disabilities options. If your oxygen tanks get punctured, you have to be aware of it (monitoring the relative gauges) or risk passing out in the cockpit. Stuff like this will give us more "mission kills" in gameplay, something which was also quite common in reality, as opposed to total destruction of a target every single time.
 


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