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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#11
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Just Wondering:
If you put a gun on a ship, facing backwards (rotated in the IMD)... Would it fire backwards? and would it fire independently of the front facing guns? Or has anyone tried this? Because if no one has, I think I might give it a go. ![]() Err also, bit of help required. How do I add a ship to appear in certain shops, very rarely, like in a black market on a low %? Making two versions of the Dragon T, and I don't want the second one to appear in a "fixed" sort of way. This: local Market=GetBlackMarket("nk");? But with "harron" not "nk"? And "Market:ShipGoodsState("Gunslinger_grey0", RAND(5)+1, 1, 0.7);" would become "Market:ShipGoodsState("Dragon_te1", RAND(A)+1, B, C);" A = number to stock? What about B and C? Last edited by StarShatter; 06-08-2010 at 01:47 PM. |
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