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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-08-2010, 01:09 PM
StarShatter StarShatter is offline
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Join Date: Jun 2010
Posts: 38
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Just Wondering:

If you put a gun on a ship, facing backwards (rotated in the IMD)... Would it fire backwards? and would it fire independently of the front facing guns?

Or has anyone tried this? Because if no one has, I think I might give it a go.

Err also, bit of help required. How do I add a ship to appear in certain shops, very rarely, like in a black market on a low %? Making two versions of the Dragon T, and I don't want the second one to appear in a "fixed" sort of way.

This: local Market=GetBlackMarket("nk");?
But with "harron" not "nk"?

And
"Market:ShipGoodsState("Gunslinger_grey0", RAND(5)+1, 1, 0.7);" would become "Market:ShipGoodsState("Dragon_te1", RAND(A)+1, B, C);"
A = number to stock? What about B and C?

Last edited by StarShatter; 06-08-2010 at 01:47 PM.
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