I'm sure the engine will be able to deliver 30 bombers with assorted escorts and interceptors in the mix at very high graphics quality, with pre-arranged expandability to accomodate even bigger formations in the future. I'm also sure that 99.9% of us will be forced to tune it down in order to maintain playable frame rates when closing in for the kill (European Air War is still unsurpassed in that regard, it could do 256 aircraft at once and in very good graphics for its time).
See, i used to have this problem with one of the IL2 titles in the past. It would run fine except everytime i fired rockets i had to be in the zoomed out view, otherwise i'd get a 1-2 second "freeze" thar resulted in crashing my plane on top of some Panzers, because my Geforce MX400 couldn't render the rocket smoke well enough.
In the same sense, i'm sure i'll be able to run SoW nearly maxed on an i7 with a 4890 in DX9 mode and maybe with 60-70% of the detail options enabled in DX10. That doesn't mean it will be playable too. LOD optimizing can go a long way, but in the end this still remains a combat sim of the "guns only" era. Sooner or later we'll have to get close to those 30 bombers and that's exactly the point where the worst thing to happen to you is FPS hiccups.
Short version, i'm sure we'll be seeing equal or better detail in SoW, i just don't think we'll have the hardware to run it for a few more years. I'm not really worried about this though, as the developers have proven in the past that their titles scale well across PC specs of varying power. I could be flying this sim in the no-AA mode i see in these screenshots and it would still be an improvement over IL2, so no worries from me.
Last edited by Blackdog_kt; 06-07-2010 at 04:24 AM.
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