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IL-2 Sturmovik The famous combat flight simulator.

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  #91  
Old 06-05-2010, 02:13 AM
Zorin Zorin is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Those pictures of the Spitfire under the tree gives great ideas about mission creation.

Imagine a mission where you have to attack and destroy aircraft dispersed around an airfield when they’ve been camouflaged and stuck under trees at the edge of the field!!

Camouflage may actually mean something in SOW!!!!!


Has anyone got a cuttaway drawing of a He111? The square hole in the first picture looks as though a pannel has blown out! Is there an oxygen cylinder or something else in that location that would explain it??? (The cutaway drawing in my book has the skin convieniently placed over that location!

Cheers!
While talking about trees and hitting stuff hidden underneath I was wondering if you will make use of the break up physics of the Speedtree module?

http://www.speedtree.com/showcase/?video=physx-breaking

Now that would finally give trees some reason to exists, except for the sole purpose of being scenery.
  #92  
Old 06-05-2010, 02:42 AM
Old_Canuck
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Originally Posted by Zorin View Post
I'd say AAA fire, at least the big hole in the aft fuselage. What is actually interesting about the He11 picture is the fact that it does give the viewer the correct impression of scale. In Il-2 the crew was too big in comparison to the plane, but this appears to be spot on.

Only the dorsal gunner needs to be raised by about 10cm so that he can actually use the iron sight to aim.
I think the dorsal gunner is making himself smaller to dodge bullets. That's what I would do. Thanks Oleg and Team. First discovered IL2 in 2003 and still enjoying it often.
  #93  
Old 06-05-2010, 04:37 AM
AdMan AdMan is offline
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Holy Sh*t man


that instrument panel shot is godly
  #94  
Old 06-05-2010, 04:56 AM
lbuchele lbuchele is offline
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[/QUOTE]PS. rememer one thing, as more we add on the great ditances - more power we need for calculations We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out [/QUOTE]

Is this an indication that we are close to a system spec release?
  #95  
Old 06-05-2010, 05:50 AM
fireflyerz fireflyerz is offline
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Well ive never been one to blow sunshine up anyones ass , but Oleg , that shot taken from the inside of the 109 cockpit did it for me I would buy the game just to mavel at the detail and lighting all day long.
If I could ask for anything at this point it would be to see a short video sequence of the parachute opening , this is a subject close to my hart and I get the impression from looking at the screenshot that somthing is missing.

Cheers Oleg
Jafa

Last edited by fireflyerz; 06-05-2010 at 05:54 AM. Reason: Cant spell for taffee
  #96  
Old 06-05-2010, 06:44 AM
AKA_Tenn AKA_Tenn is offline
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what is the purpose of the little letters (two E's or an E and an F) on the rim of the altimeter in the 109 cockpit picture there?
  #97  
Old 06-05-2010, 09:09 AM
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Rodolphe Rodolphe is offline
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...









Movable Altitude bug.


...
  #98  
Old 06-05-2010, 10:00 AM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by fireflyerz View Post
Well ive never been one to blow sunshine up anyones ass , but Oleg , that shot taken from the inside of the 109 cockpit did it for me I would buy the game just to mavel at the detail and lighting all day long.
If I could ask for anything at this point it would be to see a short video sequence of the parachute opening , this is a subject close to my hart and I get the impression from looking at the screenshot that somthing is missing.

Cheers Oleg
Jafa

There was a vid of the parachute m8....but it was only 3 seconds long
  #99  
Old 06-05-2010, 10:39 AM
Tbag Tbag is offline
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I'm not sure why, but the shots of Oleg seem to be not as crisp as for example those:

http://www.a2asimulations.com/wingso...enshots/15.jpg

Is that simply due to the lack of AA in Olegs shots or are there other reasons?
  #100  
Old 06-05-2010, 10:43 AM
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robtek robtek is offline
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I'd like to believe that in SoW the athmospheric disturbances are also simulated!
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Last edited by robtek; 06-05-2010 at 10:43 AM. Reason: typo
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