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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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The lighting effect is just gorgeous!
Couple of questions for Oleg: 1. Are you planning on a testing tool to aid those FM and WM testers to test top speed, climb rate, turn rate of a specific aircraft or muzzle velocity and shell dispersion for a spicific weapon. 2. Is the beta testing Team Daidalos metioned earlier has something to do with BoB?
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Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place? ![]() Last edited by jermin; 06-04-2010 at 08:36 AM. |
#2
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At the moment I can't say anything. I only know that FM will test at least two real pilots and one of them - australian with experience to fly old timers, my very good friend ![]() |
#3
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The shots look great, the damage is very real looking. I am still wondering if the aircraft rubber tires can be damaged "flat tire"...thanks for the up-date
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#4
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Yes. Can be damaged. Main wheels tires.
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#5
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![]() That's exactly the answer I expected from you...it will certainly make for some interesting landings and memories ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#6
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Beautiful screens Oleg, the best so far. Tose fields are looking amazing too.
Are the landscape shots from up-above still showing WIP terrain? ![]() Excellent work. |
#7
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Amazingly beatiful. Astonishing, I'm speachless and lack the words for it...
Looking sooo foreward to the release of this sim (have done that since 2005). Looks so photo-realistic... This might have been discussed before, but will the wellington become flyable someday in a later patch? DK-nme |
#8
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The land textures will give us the 50% (or more) of the immersion, as for the clouds. |
#9
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We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance. Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist ![]() PS. rememer one thing, as more we add on the great ditances - more power we need for calculations ![]() ![]() |
#10
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Way to go Oleg &co! It must be really close now.. First IL2 hooked me in to flight sims and rl flying, so thank you! I´m really waiting for this!
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