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IL-2 Sturmovik The famous combat flight simulator.

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  #1291  
Old 05-25-2010, 01:45 AM
AndyJWest AndyJWest is offline
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Quote:
Originally Posted by bf-110 View Post
No,I say Malta in the SoW plans of Mediterranean.

TD should add everything of Mediterranean and Italy that Oleg is not going to use for SoW.You ask why I just don´t get SoW.Because IL2 is already almost-complete,and that gives more opportunities for an italian campaign.
TD have to get approval from 1C:Maddox over this sort of thing. It isn't up to them. We should be grateful that they are being allowed to do what they are, not asking for more where there may be a possible conflict of interest.
  #1292  
Old 05-25-2010, 03:06 AM
WTE_Galway WTE_Galway is offline
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Any chance of getting the option to load the US Pacific Theater belting of 1-1-1 (tracer/AP/Incendiary) added as an option for the 0.50 cal.


Quote:
Joe Foss (USMC, Medal of Honor) on 0.50 cal belt loadouts:


http://www.researcheratlarge.com/Aircraft/VMF-121/

Q. In shooting at aircraft, what was the ammunition combination?

A. One-one-one. When we were in there the first time, we had one-one-one. When I came back, all the pilots said it won't be so easy shooting down Zeros now because they've got armorplating in them and they have self-sealing tanks. They told us that they weren't blowing up like they used to. So we took a short check on the ammunition. The ordnance chief or someone had decided that maybe they should get rid of some AP ammunition they had over there. About 50% of it had been loaded - with five AP's, an incendiary, and a couple of tracers. As a result they weren't blowing the planes up so readily. We got that changed right then and now and started out the same way again, blowing them up.
  #1293  
Old 05-25-2010, 03:22 PM
Daiichidoku Daiichidoku is offline
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Default Ta 152 wing fuel tanks

jsut wondering if any consideration has been given to correcting the Ta 152H1, giving it a centreline drop tank and unprotected wing fuel bags

from Wiki:

http://en.wikipedia.org/wiki/Focke-Wulf_Ta_152

Fuel capacity was 595 L (157 US gal) for the H-0 model, with the option of a 300 L (80 US gal) drop tank on the centerline. The H-1 model carried an additional 454 L (120 US gal) of fuel in six unprotected bag tanks in the wings; typically, one of these tanks was used to hold the MW 50 methanol-water mixture and another for GM-1 nitrous oxide. The H-1 could also carry a 300 L (80 US gal) underbelly drop tank.
  #1294  
Old 05-27-2010, 07:56 AM
Hellfire Hellfire is offline
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Default Simulation Wrapper / Unattended run

Hi,
I fear my question is a bit off topic but this thread is the best I could find for it.
I am thinking on a way to make simulation runs on a given coop-mission to determine whether the mission is balanced or not (resp. how unbalanced it is).
My first approach is a kind of wrapper script that starts IL-2 with maximum time acceleration, waits till IL-2 ends, gathers the mission result out of eventlog.lst and starts IL-2 over again for the next run. After that, the statistical evaluation of the gathered data is done (e.g. BLUE won the mission xx.xx% of the time, with an average of y% for RED and z% for RED planes lost; something like that...).
Now my question: Are there (undocumented?!) command line options or some kind of config file to make IL-2 start a given mission with all-AI-pilots, maximum time acceleration (perhaps even more than 8x) and end after a given (in-game) time?
Perhaps there are some other ways to realize what I am thinking of so feel free to make other suggestions.
Thanks for your time and thoughts,
Hellfire
  #1295  
Old 05-27-2010, 06:31 PM
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bf-110 bf-110 is offline
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Maybe TD could include Re 2001 and 2005 too...
  #1296  
Old 05-27-2010, 11:01 PM
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_RAAF_Smouch _RAAF_Smouch is offline
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Having the rear gunner seat available in the Beaufighter?
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  #1297  
Old 05-28-2010, 04:53 AM
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steppie steppie is offline
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I know you don't want to added 6DOF for trackir but would it be possible to add Z (zoom) profile to the game, It would make easier to zoom in on the instrument, help with formation flying and zooming in on aircraft to identify easier with out having to us a switch .
  #1298  
Old 06-01-2010, 04:04 PM
JG53Frankyboy JG53Frankyboy is offline
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i read this idea in the RiseOfFlight forum.

how's about a map APP for iPhone/Touch/Pad.
with all official il2 maps and some features like marking points (normal waypoint, target and so on) that can be set on the map.
  #1299  
Old 06-01-2010, 05:40 PM
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robtek robtek is offline
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I am shure it's been mentioned before, but then it can't be mentioned often enough:

LET THE REAR GUNNER CALL OUT CONTACTS !!!

Something like "Enemy near!"
Later the direction could be added
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  #1300  
Old 06-01-2010, 07:45 PM
Borsch Borsch is offline
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Quote:
Originally Posted by Novotny View Post
Would it be possible to implement widescreen support in IL2? I realise there are many priorities for TD, but if this was possible then I think many people would be completely stoked.

It would be fair to say that the majority of IL2 players these days are using a widescreen.

There is a chap who has created a workaround, which works quite well, however native support would be simply terrific.

Many thanks.
+ 1000000000000000000

Windscreens were invented to make us see MORE (on the sides), NOT LESS (on the top). Please please update IL2 in tune with the modern times where wide-screens are progressively more and more available...

It is an issue that affects a very wide audience, some of whom are not even aware of the issue (ie that they are loosing top part of an image if they do not play with black borders)... Once people are shown the difference, it is pretty unanimous that this issue is pretty huge...

I feel like starting a petition or something
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