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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 05-16-2010, 06:27 PM
MoreDread MoreDread is offline
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Join Date: May 2010
Posts: 51
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allright i followed your instructions and ran into a few probs...
the icon shows up, the item mesh works, the description does as well...
but the character model wouldn't show up.

so i looked at the sniper camo suit and that had a different setup, linking to the AZP directly in the ITEMS file. it worked this way, no epaulets are showing, but i wanted it to be like that anyway.. additionally i think it should now give a bonus to camo, which only makes sense at night, but hey (its a black retex again)...

now i'm pretty satisfied with the thing, but i'd really love to use the carabineer_head as well.

i tried adding the lines

Head
ID 1 "236_carabineer_Head" STD

at the bottom, but that didn't do it..
do i have to place the carabineer model into my main char's head.azp and load it under head_armor? i hope theres a better way to do this because this way i'd have to copy the model for each character individually....

edit: tried putting the model inside my head.azp and add the line
ID 3 "Nightops uniform" STD
under headarmour

i guess this would only work if my uniform was in the helmet slot?

hmmm...

any ideas?
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