Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Rig'n'Roll > Patches

Patches Patches for RNR

Reply
 
Thread Tools Display Modes
  #51  
Old 05-07-2010, 12:49 PM
FLN FLN is offline
Registered Member
 
Join Date: Jun 2009
Posts: 12
Default

It could be a kind of online chat game tutors, but I really wonder how many people would use it.
Now I can see only few people posting even in this official forum...
Not many questions about the game itself here too.

Personally I would not use it because of not good at hearing and speaking English at all and also I don't know anything about real CB matters too
Reply With Quote
  #52  
Old 05-11-2010, 12:23 AM
Felix08 Felix08 is offline
Registered Member
 
Join Date: May 2010
Posts: 3
Default

For me it would be to fix the hood mirror

and fixe the problem that you can't take a load in a warehouse cause it tells you already have a current mission but you don't!
Reply With Quote
  #53  
Old 05-11-2010, 09:25 AM
danizzz danizzz is offline
Approved Member
 
Join Date: Apr 2010
Posts: 19
Default

If we had a trucking game it could have been a great idea....but i dont see a good trucking game around....!!!
Reply With Quote
  #54  
Old 05-12-2010, 07:02 AM
Dnkiwi Dnkiwi is offline
Approved Member
 
Join Date: Apr 2010
Location: New Zealand
Posts: 33
Default

Quote:
Originally Posted by FLN View Post
It could be a kind of online chat game tutors, but I really wonder how many people would use it.
Now I can see only few people posting even in this official forum...
Not many questions about the game itself here too.

Personally I would not use it because of not good at hearing and speaking English at all and also I don't know anything about real CB matters too
that was my other idear for it but i guess the need has to be there first
but i love your input
Reply With Quote
  #55  
Old 05-21-2010, 11:40 AM
Blackstone Blackstone is offline
Registered Member
 
Join Date: Apr 2010
Posts: 2
Default

I think the guys from 1C Company dont really care about feedback for RNR. Even the RNR Mainpage isnt uptodate. Still April 16th. There are no details about a german release. So i am done with that game...i will not buy this garbage. I save my money for Games they are really worth to buy, with an even better support.

Nice work 1C ...after YEARS of waiting such a game with no Support

What a shame!
Reply With Quote
  #56  
Old 06-05-2010, 10:08 AM
lwquade66 lwquade66 is offline
Registered Member
 
Join Date: Jun 2010
Posts: 1
Default

Here is my 2 cents.

1. The AI. To put it simply, fix them. They drive too slow, in US speed limit is 65mph now in most areas, they brake too hard in turns, most freeway turns are takable around 45mph, and they cant change lanes gradually, they seem to cross 3-4 lanes of freeway to exit.

2. The police need revised. They cite you even if the AI hits the side of your trailer. Here in the US, it is not required to give way to person merging into traffic, that person must yeild to existing traffic. And the police also hit you and then give you a citation for hitting them.

3. The normal mission ratio needs increased. I like the competition and race missions but once in a while I like to take a timed normal run.

4. The color schemes on the trucks is very limited. Why cant we have the ability to mod one skin for a company skin or at least have the full color spectrum?

5. Not enough truck makes. Forgot about most of the trucks seen on the road today or even 5 years ago. Trucks like FL Columbia, all Macks, Pete 386, just to name a few.

6. The right side mirrors dont display the right side of truck.

Other than that this game is awsome.
Reply With Quote
  #57  
Old 06-05-2010, 10:16 PM
USA Driver USA Driver is offline
Approved Member
 
Join Date: Sep 2007
Location: Indiana USA
Posts: 72
Default

The overuse of road signs needs to be reduced. I don't know if this is normal in California or not.
There's like a (EX. "I-80 WEST Cityname here") sign every.. 1000 FT, it seems like. In RL they should be seperated by.. say, 5 miles?

I expected to see a simple interstate marker on the side of the road, like in RL.

Also, for goodness sakes, if you're going to block the god damn road to the LA Convention Center, don't do it at the bottom of the ramp. The blocked off ramps are annoying enough. But stopping on the ramp and the only way to get back on the interstate is to go in reverse..

Also, implement more of the California traffic rules into the game. Why post these "tips" that have nothing to do with trucking traffic laws, when hardly any of them are in the game?
Such as keep the so-called "fast lane" (left lane) clear of 35MPH-going AI drivers.

Last edited by USA Driver; 06-06-2010 at 12:32 AM.
Reply With Quote
  #58  
Old 06-06-2010, 12:56 AM
kennyb87 kennyb87 is offline
Approved Member
 
Join Date: Oct 2007
Location: Scotland
Posts: 120
Default

Well when you think of the map being 1-10th scale I would say the road signs are enough. I do agree with the traffic tho mate they do go too damn slow It's worse when you are on a single carriage lane and you cannot avoertake
Reply With Quote
  #59  
Old 06-06-2010, 01:06 AM
USA Driver USA Driver is offline
Approved Member
 
Join Date: Sep 2007
Location: Indiana USA
Posts: 72
Default

IMO, they still overdid the signs. I know the roads are 1-10th the scale, but that doesn't mean they should do this.

Go to Temecula via I-15N. You'll see two signs showing the same thing infront of the Temecula Warehouse overpass. Both saying;
"Los Angeles
I-15 NORTH" (which doesn't make sense because I-15 doesn't go to LA in real life. Especially when going North)
This is a perfect example of signs being overdone.

One other thing, and I can't believe they left this typo go unnoticed. But what was to be the exit to Pasadena (the picture of the epic road sign in Los Angeles a few years ago), was changed to;
"Harbor Fwy
Downdown"
Should be changed to "Downtown". Not like it NEEDS to be changed, but it's confusing.

Last edited by USA Driver; 06-06-2010 at 03:08 AM.
Reply With Quote
  #60  
Old 06-07-2010, 09:43 PM
USA Trucker USA Trucker is offline
Approved Member
 
Join Date: Dec 2009
Location: Brooklyn, NY
Posts: 1,054
Default

Quote:
Originally Posted by USA Driver View Post
I expected to see a simple interstate marker on the side of the road, like in RL.

Also, for goodness sakes, if you're going to block the god damn road to the LA Convention Center, don't do it at the bottom of the ramp. The blocked off ramps are annoying enough. But stopping on the ramp and the only way to get back on the interstate is to go in reverse.

Also, implement more of the California traffic rules into the game. Why post these "tips" that have nothing to do with trucking traffic laws, when hardly any of them are in the game?
Such as keep the so-called "fast lane" (left lane) clear of 35MPH-going AI drivers.
I agree with your statements. I especially like the part about interstate markers. This would be greatly appreciated, and add more realism to the game. As for the ramps... I fell for this too. Why bother putting up a blockade at the end of an exit if it's going nowhere from the main highway?? When I did it I had a bob-tailer behind me so, my only choice was to ram it, or reload a previous saved game. I opted for the reload so, I wouldn't have to pay a fine.

The AI traffic really needs to be overhauled. These complaints are all over the forum. I once had a car appear in front of me at night on an empty highway with me doing about 90mph. Good thing I have lots of saves!! 35mph on a lightly filled highway is a joke, and you wouldn't see that on a real highway unless it was for a bottleneck, a popular exist ramp, construction, or accident/rubbernecking.

Last edited by USA Trucker; 06-08-2010 at 11:06 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:35 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.