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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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This is the program that I referred to here:
http://forum.1cpublishing.eu/showthr...t=14577&page=4 I often wondered if IL2 was developed using any of these government funds ![]()
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#2
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Why are we assuming this means SoW BoB? 1C makes loads of historical combat games, most of which actually pertain to the Eastern Front. I don't know if a sim on the BoB is going to instill patriotism in Russians. Keep in mind that if 1C is making a game, it doesn't mean that it's Oleg's.
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#3
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Its not necessarily BoB but I seriously doubt that the proposed “series of simulations” would bypass BoB with the worldwide record that Oleg´s Il-2 Sthurmovik have.
I hope that the proposal will get trough as there is only positive benefits for all involved. One aspect is already explained in the article, educating the nation and the world in order to correct the cold war western view of the war effort of the CCCP and placing the nation Russia in its rightful place as a superpower in the world, and off course giving the citizens the true pride of their history. The computer-tech spin-offs for Russia will be many. Heightened computer use and sale will enhance the market for developing hard- and software domestically, reinforcing the GNP and helping the export. Creating work for higher educated people and a motivation to get that education will create more schools and a need for educated teachers’ etc. etc! So I am sure the state will get its money back with interest. |
#4
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Let's not forget that Storm of War is not only for the Battle of Britain.
It seems to me it that a new "series of military game simulators" would probably be based on the Storm of War engine... especially after all this talk of flushing it out into a land and sea sim. ![]() ![]() |
#5
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#6
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I think it's a good move. Simulators are complicated, take a lot of time, effort and money to develop and the people who fly them are only a small part of the gamer population. This means that as PCs get more powerful and we expect more features, every kind of game gradually becomes more expensive.
The difference is that most popular gaming genres can rely on their massive marketing appeal, even if they ship with short story arcs and then charge for sequels or DLC every few weeks/months. Well, you can't do that in a simulator because not only we're a cranky bunch, but it is also fundamental to have a more or less complete depiction of the theater in question, otherwise it defeats the whole purpose of the game . So, we either settle for less or the developers have to get more money to finance the whole deal. On the other hand, charging more for flight sims might shrink the amount of sales even more. So, something's got to give, but what will it be? Now, look at Eagle Dynamics. They make simulators for the military, then they use that money to fund simulators for mass consumption that they sell at reasonable prices. The state pays a lot because it actually saves money from aircraft maintenance and jet fuel in training pilots, then that money becomes DCS Black Shark. I think it's something like that, a government sponsorship with a certain aim (maybe not training real world military, but teaching the citizens about their history) that turns into a steadier cash flow for 1c, so that they can keep working on all the things we ask for here. Good move, everyone wins. |
#7
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If it wasn't for Hitler, Russia would now be known as nothing other than a failed repressive empire. In the 21st century, what does Russia have to offer the rest of the world, other than cheap weapons: computer war games, made with imported computer technology. Russia is doing nothing to deserve status of superpower.
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