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Men of War New World War II strategy game |
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In Game.pak there seems to be a entitymanager.set
It contains: {entitymanager {group "dead" actor dead {remove dissolve} (mod "mp" {limit 12}) (mod not "mp" {limit 30}) {entity "human"} } Is that limit the timeout before the body disappears? Seems to be "quicker for multiplayer and longer for not multiplayer"? Is this what I want? And how to I change this without recompressing the entire game.pak? Do I just place a entitymanager.set like this MenOfWarDir\resource\set\entitymanager.set ? While we are at it: fxmanager.set seems to contain decal limits for blood and cratering? {group {fx "shellhole_small"} {fx "fire_shellhole"} {countLimit 40} Might this be the limit? Dito for blood specks? {group {fx "blood" } {fx "blood_small" } {countLimit 40} Has anyone looked into this before? --- I have also found something inside of human.inc Could it be that sniper shots can take off somebody's head? {if rand 0.4 {take_off "head" {impulse up 5 2 dir 7 3} Last edited by StrongVodka; 05-05-2010 at 12:30 PM. |
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