Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Men of War

Men of War New World War II strategy game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 05-05-2010, 12:23 PM
StrongVodka StrongVodka is offline
Registered Member
 
Join Date: May 2010
Posts: 6
Default

In Game.pak there seems to be a entitymanager.set

It contains:

{entitymanager
{group "dead" actor dead
{remove dissolve}
(mod "mp" {limit 12})
(mod not "mp" {limit 30})
{entity "human"}
}


Is that limit the timeout before the body disappears?
Seems to be "quicker for multiplayer and longer for not multiplayer"?
Is this what I want?
And how to I change this without recompressing the entire game.pak?
Do I just place a entitymanager.set like this
MenOfWarDir\resource\set\entitymanager.set
?


While we are at it:
fxmanager.set seems to contain decal limits for blood and cratering?

{group
{fx "shellhole_small"}
{fx "fire_shellhole"}
{countLimit 40}

Might this be the limit?

Dito for blood specks?
{group
{fx "blood" }
{fx "blood_small" }
{countLimit 40}

Has anyone looked into this before?

---

I have also found something inside of human.inc
Could it be that sniper shots can take off somebody's head?

{if rand 0.4
{take_off "head"
{impulse up 5 2 dir 7 3}

Last edited by StrongVodka; 05-05-2010 at 12:30 PM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:37 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.