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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 05-03-2010, 10:39 PM
Florio Florio is offline
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Join Date: Apr 2010
Posts: 14
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iam a programmer i can read some lua and change some parameters, so i may help you...
and look after some documentation..

ive got an idea about a new system, a tracer, who would be able to trace down ship it have been launched on, a kind of hybrid between system and missile

it can be leveled easily (i got some idea on it) and would be cool during certain kind of mission.

To your own idea, i think some are "easily" feseable as increasing ships during a battle or getting a no-end.

Trade could be implemented by copying from older SW that did that things.

The harder would be the change of system owner, it would require to have huge table of what should be disposed for faction (and on what context) though i think it shall be unlocked when the story line have ended.

I would more be to extend the story from the InoCo SAM ending, so huge battle would make sense and territory expand too, even if temporary. (i don't know if u visited like X-203 or one near, it is so full of beserk)

I will pm you tomorow iam a bit tired at now.. good night!
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