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Mods Men of War mods and other improvements

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  #1  
Old 05-01-2010, 05:11 PM
kingelvis kingelvis is offline
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Exclamation How to make a mod.

PLZ some one tell me that how to make a mod.and play some one's created mod.i hav so much time so plz tell me how to make a mod.
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  #2  
Old 05-01-2010, 08:46 PM
[SOE]No.Mam [SOE]No.Mam is offline
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use >>> DMS-Forum <<< for questions about modding MoW.
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  #3  
Old 05-02-2010, 05:36 PM
kingelvis kingelvis is offline
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Smile

plz tell me a better and easier way
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  #4  
Old 05-03-2010, 10:01 PM
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SpeedWolf SpeedWolf is offline
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Quote:
Originally Posted by kingelvis View Post
plz tell me a better and easier way
you're joking right?

is hard to make a mod specially if you don't know nothing about the gem-editor.

if you want to make a mod take the time to read and learn how to use the editor.

no one can give you all the information in one post or in one day that is just unrealistic.
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  #5  
Old 05-04-2010, 06:30 AM
kingelvis kingelvis is offline
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Wink

i m not that much fool that i dont know what is GEM editor but after creating maps in it (i created 1)how to put objectives,talks,etc.and how to put enemies charging towards us frm a different side.
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  #6  
Old 05-04-2010, 01:45 PM
kingelvis kingelvis is offline
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and how to turn cr8ed MAPS INTO MODS.
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  #7  
Old 05-04-2010, 09:52 PM
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SpeedWolf SpeedWolf is offline
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i am having a hard time understanding your question.

but anyway this can help you more on how to use the editor.
Editor Hot-Key
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  #8  
Old 05-05-2010, 02:13 AM
kingelvis kingelvis is offline
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i know what is GEM editor man.but i dont know some things in it like putting objectives,talks,etc.and enemy moving here and there.
and how to turn cr8ed MAPS INTO MODS.
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  #9  
Old 05-05-2010, 07:34 AM
[SOE]No.Mam [SOE]No.Mam is offline
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Quote:
Originally Posted by kingelvis View Post
and how to turn cr8ed MAPS INTO MODS.
1. create folder ...Men of War\mods\your_mod\
2. create file "mod.info" with following entry and save this file to ...Men of War/mods/your_mod/mod.info

Quote:
{mod
{name "your_mod"}
{desc "bla... bla ... bla"}
{name "your_mod"} must be the same as y name from modfolder.


3. create folder ...Men of War\mods\your_mod\resource\map\multi\my_map\ and move all files (*.ply, *.net, *.mi ...) from your map into this folder. (for multiplayer maps)


y will dont find any "step-by-step" tutorial, because modding MoW is too complex. but y can change all files from game.
y will find all changeable files in ...Men of War\resource\*.pak or ...Men of War\resource\entity\*.pak
y can open all *.pak or *.pat files with WinRar or WinZip.

verry important: when y want change any file -> copy this file from *.pak file to y mod folder. (never change any file in original *.pak files)

the folderstructure in y mod folder must be the same as in *.pak file.
eg. ...\resource\game.pak -> battle_zone.set in ...\set\multiplayer\games ->
in y mod: ...Men of War\Mods\your_mod\resource\set\multiplayer\games\battle_zone.set

eg. ...\resource\entity\E1.pak -> ...\-vehicle\cannon\d1 ->
in y mod: ...Men of War\Mods\your_mod\resource\entity\-vehicle\cannon\d1

ps. when y want test/change anything with GEM editor (e.g. maps...) y must 1st activate y mod in gameoptions.

Last edited by [SOE]No.Mam; 05-05-2010 at 08:07 AM.
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  #10  
Old 05-15-2010, 05:30 PM
kingelvis kingelvis is offline
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Thumbs up you wolla rassa

you are awesome thankyou for telling me the hole thing.thankyou thankyou
thankyou.
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