![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]() Quote:
but the biggest problem is the real mafiosi who have organized networks for marketing pirated software, and it is bigger business to them then dope smuggling or women trafficking and their subsequent prostitution. piracy is BIG money ! this then gets sold openly to the public in 2e and 3e world countries in stores ( for ex even 90% of all chinese government computers actually use pirated OS and office programs), while in 1e world countries it is sold at markets and from car boots or down the pub. those really are the major thefts oleg needs to protect against (just like any other game designer), and a decent protection is needed for it. Last edited by zapatista; 04-27-2010 at 10:24 AM. |
#2
|
|||
|
|||
![]()
The problem with copy protections is, that they are software and even forced internet connection can be overcome (as seen with current UBI-CopyProtections).
So IMHO there are two logic consequences. 1. Build a game primarily for playing online, which may be ok for a shooter or MMO-game, but for a flightsim with many people playing only offline, it's a no-go. 2. Protect the game by physical means. Physical? In the good old times, when game-manuals were still printed and included in the box, people thought twice about making a copy from a complex game, because it would cost them real money and personal effort to copy the necessary media as well. As silly as it may sound on first glance, this takes a LOT MORE effort than the few clicks for downloading and installing a crack and it's pretty cheap compared to copy protection software. But in the end, DRMs like that crappy thing from UBI is not really aimed at pirates. As stated above, you cannot eliminate pirating by such means. If you see how limited installations and limiting to one account works, it's pretty clearly aimed at the numerous copies sold on ebay. |
#3
|
|||
|
|||
![]() Quote:
|
#4
|
|||
|
|||
![]()
Oh no...I hope this doesn't mean things will go down the Silent Hunter 5 plug hole.
|
#5
|
|||
|
|||
![]() Quote:
|
#6
|
|||
|
|||
![]() Quote:
|
#7
|
|||
|
|||
![]() |
#8
|
||||
|
||||
![]() Quote:
Plus: It's a growing trend to crack games just because they have anti-piracy systems in them (to remove the invasive protection systems, to relieve one of putting the cd in and such). |
#9
|
|||
|
|||
![]() Quote:
Antipiracy tools only ruins the life of the honest guys.
__________________
![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 04-27-2010 at 04:08 PM. |
#10
|
|||
|
|||
![]()
Exactly, even UBIsofts vaunted online DRM system was already cracked after just a few weeks.
Back in the 90ties publishers tried to offer their honest customers a better product than the pirates. Games came in big boxes with thick manuals and printed maps. Today UBI plans to ship all new games without any kind of printed manual at all. The pirates have actually the better product now without any kind of restricitve DRM that only troubles people who have paid for their game. Today no pirate has to rely on school yard copies from friends that could be suppressed with such systems. Anybody can just download the cracked version from the Internet. Punishing your loyal customers won't win the battle against piracy. |
![]() |
|
|