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#51
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Incredible work, would be nice if ( when you have time ) you release a tool for make static cameras in the SOW to make movies
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#52
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Thanks for the update!
It is difficult to tell from Youtube quality, but it looks like models are going from one level of detail to another. For example, the rear wheels of the last truck/gun snap into focus as it gets closer to the left side of the screen as the next lod shows. It is done as a very smooth transition though ![]() I also like that there is no 'blockiness' to the poly-model at a distance, even wheel arches at a distance keep their curved appearance. Furthermore the skins are simplified, but all main details seem to be retained (like the writing on the lorries). Reflected/highlight areas still make the vehicles stand out at low resolution.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#53
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The movies took me back to my childhood, playing with my Dinky Toys in the sandbox.
It will be great fun just to sit and watch this game as cars, tanks and airplanes etc moves around. Million thanks for the update! |
#54
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Wonderful, simply wonderful.
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#55
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Oleg reworked the physics engine and needs to re-adjust the grass and tree movements.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum Last edited by choctaw111; 04-24-2010 at 11:57 AM. |
#56
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There can be no question that we are on the verge of a groundbreaking release in the sim genre. There will be the games that came before SOW and those that came after SOW. Years from now, flightsim nuts will be talking about where they were when SOW came out. Oleg and Crew, I fully expect that whatever benchmark track you choose to include will be a staple of hardware reviews for some time.
Which is to say, beautiful work! (And to echo others, I am available for beta testing, ya' know!) |
#57
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Thanks for the teasers Team Oleg. Looking forward to this fall.
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#58
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#59
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i downloaded the 720p version and the vehicles look fairly fuzzy for a HD clip, would be nice to see them in their true glory ![]() |
#60
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I cant wait to strafe this great heavy vehicles to see if burst of 20 mm canon shells will shake them a bit.or explosition of 50 kg bomb kicks them out of road.the grass will be very cool once tuned,it looks like tank simulator for me now,so much detail,its nice,but i had a thought, i rather have many lower polygon things to fly over,like people,cows,sheeps,washing on line at backyard,bikes,small bridges over little streams, benches with people talking, other stuff which could be outside that time.. etc. then just one collumm of vehicles with amazing detail in empty country side, i like it dont get me wrong i just hope there will be more stuff to look at which is not directly important for the mission.anyway thanks a lot for the update, i love fridays
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