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#1
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I guess that's what happens when you take the most destructive war in history and then try to turn it into a form of entertainment.
The fact is that WWII was a total war and that civilians were targeted mercillessly by both sides. During the Battle of Britain many of the civilian deaths were not simply collateral damage - it was done on purpose. I understand political correctness and economic expedience all too well but let's not sacrifice historical accuracy. This game has the potential of being a good educational tool for people if the developers decide to present the whole story of the campaign in a balanced way. This will take some courage. |
#2
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I don't know if firefighters are already being modelled. It would be nice to see how firefighters put out fires.
Last edited by Daniël; 06-07-2010 at 01:53 PM. |
#3
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Even simply civilian truck/cars/buses would be good - empty roads are immersion killer. Running for cover pedestrians would be icing on the cake...
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#4
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this is being modeled already. there are london double decker buses following a programmed bus route, and are even able to stop at buss stops iirc. civilian cars driving around can even park themselves. i havnt seen oleg mention it, but i presume this will also include some civilian trucks
i suspect initially this will be introduced in a limited form (low on cpu/gpu drain), but it is designed to increase in volume/complexity later one element i hope he is including, and i believe he is ( might not be 100% visually modeled from the start, but all signs are it is incorporated in the engine), is that we will actually see supply trains and supply truck convoys carry logistical supplies for airfields and combat units at the front. if you interrupt or destroy those supplies sufficiently you will be able to affect the performance ability of the troops/airfields (in the same way that destroying fuel dumps at an airfield makes that airfield low on fuel supplies till new deliveries arrive). destroying bridges/roads will similarly affect new deliveries (with some predetermined "repair rates" added). mig alley already had that idea implemented in some limited form 10 yrs ago, getting a more modern version of the same idea in BoB would be great ! |
#5
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Sounds awesome! Keeping fingers crossed it actually happens
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#6
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this is one snip of info oleg previously provided to related questions (there are many related bits he released over the last few years on this)
the question to him was (in this forum): Quote:
Quote:
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#7
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some more snips along a similar vein (the greater plan for BoB)
question: Quote:
Quote:
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#8
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The problem is that if you include objects like that there will be a certain percentage of people that will target them out of preference. It would also lead to vartiey of tasteless video's and movie sequences.
++++++++++++++++++++++++++++++++++++++++++++ Simple, to avoid the legal actions of the PC police, just make the civilian objects not destroyable. |
#9
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Secondly as long as you're not tasked with killing civilians on purpose i see no problem at all, the PC police has enough to do with games like GTA and even there Jack Thompson and his fellow babies failed. This is the least of issues Oleg has. Then there are some folks around here that think this Flight sim is gonna be the new multi verse simulator, maybe it's time to wake up...or someone is gonna get disappointed at launch.. Last edited by zauii; 04-22-2010 at 03:31 PM. |
#10
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A lot of threads seem to have a very similar lifecycle here these days:
1) A good (well personal preference ofcourse, but atleast feasible) idea is introduced 2) Someone envisions that even further, maybe even to unrealistic heights 3) A horde of unofficial resource controllers and priority polices hit the thread with "BOB is not a universe / farm / car / prison break / ground force / tree / cooking / whatever simulator! Stick to the essentials, resources are limited." 4) The original idea of the thread and the possible brainstorming around the topic slowly fades away Interesting =) |
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