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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-19-2010, 02:27 PM
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secretone secretone is offline
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Default Historical Accuracy

I guess that's what happens when you take the most destructive war in history and then try to turn it into a form of entertainment.

The fact is that WWII was a total war and that civilians were targeted mercillessly by both sides. During the Battle of Britain many of the civilian deaths were not simply collateral damage - it was done on purpose.

I understand political correctness and economic expedience all too well but let's not sacrifice historical accuracy. This game has the potential of being a good educational tool for people if the developers decide to present the whole story of the campaign in a balanced way. This will take some courage.
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  #2  
Old 04-19-2010, 02:32 PM
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Daniël Daniël is offline
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I don't know if firefighters are already being modelled. It would be nice to see how firefighters put out fires.

Last edited by Daniël; 06-07-2010 at 01:53 PM.
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  #3  
Old 04-19-2010, 05:12 PM
Borsch Borsch is offline
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Even simply civilian truck/cars/buses would be good - empty roads are immersion killer. Running for cover pedestrians would be icing on the cake...
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  #4  
Old 04-20-2010, 12:12 AM
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Quote:
Originally Posted by Borsch View Post
Even simply civilian truck/cars/buses would be good -..
this is being modeled already. there are london double decker buses following a programmed bus route, and are even able to stop at buss stops iirc. civilian cars driving around can even park themselves. i havnt seen oleg mention it, but i presume this will also include some civilian trucks

i suspect initially this will be introduced in a limited form (low on cpu/gpu drain), but it is designed to increase in volume/complexity later

one element i hope he is including, and i believe he is ( might not be 100% visually modeled from the start, but all signs are it is incorporated in the engine), is that we will actually see supply trains and supply truck convoys carry logistical supplies for airfields and combat units at the front. if you interrupt or destroy those supplies sufficiently you will be able to affect the performance ability of the troops/airfields (in the same way that destroying fuel dumps at an airfield makes that airfield low on fuel supplies till new deliveries arrive). destroying bridges/roads will similarly affect new deliveries (with some predetermined "repair rates" added).

mig alley already had that idea implemented in some limited form 10 yrs ago, getting a more modern version of the same idea in BoB would be great !
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  #5  
Old 04-20-2010, 08:28 AM
Borsch Borsch is offline
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Sounds awesome! Keeping fingers crossed it actually happens
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  #6  
Old 04-20-2010, 11:05 AM
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Sounds awesome! Keeping fingers crossed it actually happens
this is one snip of info oleg previously provided to related questions (there are many related bits he released over the last few years on this)

the question to him was (in this forum):

Quote:
2) will there be civilian road and rail traffic in BoB ?
- right now in il2 when you see a truck or car on the road it is always military (even the bicycles), same with the trains they are always a military target. if we have some civilian road traffic (few buses and cars maybe doing a programmed "loop" journey) and trains in england (and they existed in ww2 period) then points could be deducted for destroying innocent civilian objects, and that means we need to correctly identify a target before engaging it, not just shoot at anything that moves !
oleg's answer

Quote:
2. It is possible. Probably we will minimize it in release, becasue of hit to resources, but in general Buses already now can travel by their own trajectory in a city and make stops as well cars will try to find place for parking in a end "waypoint". It is working already. Just would repeat the amount of such action probably we will need to minimize due to resource eater feature. But for Editor we will offere to use it for enduser to modify scenery, etc...
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  #7  
Old 04-20-2010, 11:13 AM
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some more snips along a similar vein (the greater plan for BoB)

question:
Quote:
99) Oleg I have seen that models of planes and vehicles have hinges that can be manipulated. Is this also a feature that the player will be allowed to use? Like opening hatches on a tankturret or opening the cockpit of a fighterplane?
And will this feature also be applied to human figures? So the player will be able to position the arms and such of the body?
oleg's answer
Quote:
From the beginning we are making all things openable... I dopn't know how many of these features will go in final reelase... but as with Il-2 this means we will modify the code that to use the BASE input at initial development. With the release we will have AA-guns controlbale by player... this is intersting for Online, but it will also works in a single missions, if you only like to create such.

And as I told... the code will be partially open in terms of modification with the use out of normal fixed parameters and code servers...

In time I think we may see even U-boat controlable The water is transparent in engine.
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  #8  
Old 04-22-2010, 01:30 PM
ChrisDNT ChrisDNT is offline
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The problem is that if you include objects like that there will be a certain percentage of people that will target them out of preference. It would also lead to vartiey of tasteless video's and movie sequences.
++++++++++++++++++++++++++++++++++++++++++++


Simple, to avoid the legal actions of the PC police, just make the civilian objects not destroyable.
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  #9  
Old 04-22-2010, 03:28 PM
zauii zauii is offline
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Quote:
Originally Posted by ChrisDNT View Post
The problem is that if you include objects like that there will be a certain percentage of people that will target them out of preference. It would also lead to vartiey of tasteless video's and movie sequences.
++++++++++++++++++++++++++++++++++++++++++++


Simple, to avoid the legal actions of the PC police, just make the civilian objects not destroyable.
I doubt that there would be any controversy surrounding SoW BoB at all. We're talking a flight sim here which means no gore, which is usually the number one thing people complain about if it involves civilians.

Secondly as long as you're not tasked with killing civilians on purpose i see no problem at all, the PC police has enough to do with games like GTA and even there Jack Thompson and his fellow babies failed. This is the least of issues Oleg has.

Then there are some folks around here that think this Flight sim is gonna be the new multi verse simulator, maybe it's time to wake up...or someone is gonna get disappointed at launch..

Last edited by zauii; 04-22-2010 at 03:31 PM.
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  #10  
Old 04-23-2010, 04:19 PM
whatnot whatnot is offline
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A lot of threads seem to have a very similar lifecycle here these days:

1) A good (well personal preference ofcourse, but atleast feasible) idea is introduced
2) Someone envisions that even further, maybe even to unrealistic heights
3) A horde of unofficial resource controllers and priority polices hit the thread with "BOB is not a universe / farm / car / prison break / ground force / tree / cooking / whatever simulator! Stick to the essentials, resources are limited."
4) The original idea of the thread and the possible brainstorming around the topic slowly fades away

Interesting =)
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